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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
Uploads: 0
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It may be in order to have a convenient place (whether here or elsewhere as mods decide) to post on the status of various mods after patch 1.2 , namely:
A. the patch "fixed" something and which makes the mod redundant. B. the mod is still "necessary" and works as-is over patch 1.2 C. the mod is still "necessary" but needs revision to be compatible with patch 1.2 My categories may not be "watertight", so feel free to improve them. edit/add 06/01/10: most recent recap list will be the one closest end of thread.
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![]() Last edited by bert8for3; 06-01-10 at 11:45 AM. |
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#2 |
Lieutenant
![]() Join Date: Jun 2008
Location: The system might fail you. But dont fail youself...................
Posts: 252
Downloads: 36
Uploads: 0
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Alot of them dont work, Thats all I wil say, Because I hope its something simple.
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#3 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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what about the •SH4 ships can now be imported (useful for modders).
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#4 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
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Give the mods a week at least and see if any new units turn up, not holding my breath though.
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![]() Last edited by mr chris; 05-11-10 at 12:14 PM. |
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#5 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() ![]() ![]() Ahhh. Just checked and the Patch has broken My Recognition Manual V2.0 Mod There addition to the Rec Man chrash My Mod when ID Target. Working Ok now: Last edited by reaper7; 05-12-10 at 12:15 PM. |
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#6 |
Black Magic
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that's why I didn't dive into that area yet. I had a sneaky suspicion that when they finally released a patch it was going to break and change many things. I concentrated on adding new items so that they couldn't 'break' them.
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#7 |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
Uploads: 0
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After patching, I'm running with no problems on the following mods:
![]() Please note 1. only played for a few minutes 2. DarkWraith UI compass bar only shows 10deg compass marks, but note I'm still using an old ver of the mod 3. I have no clue if any mods overwrote any patch files such that something "fixed" by the patch isn't working; haven't checked this out at all And note that I loaded pre-patch saved game, with both patch without mods and patch plus mods; no problem at all.
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#8 | |
Black Magic
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![]() I'm just about finished with the menu items of the UIs mod for compatibility with patch 1.2. Next will be the code part. |
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#9 | |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
Uploads: 0
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#10 | |
Planesman
![]() Join Date: Jan 2010
Location: Greece
Posts: 188
Downloads: 115
Uploads: 0
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#11 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
Uploads: 0
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Yes the lights cfg file has changed in 1.2 so I just altered the only two things that were done with the no halo mod so as to not change anything else that the patch changed, and then swapped out the human dialog DDS manually.
It all works fine like that.
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"Chance favors the prepared mind" |
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#12 |
Black Magic
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my UIs mod is compatible with patch 1.2. You have to be using v2.2.2 or greater though
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#13 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
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So far these works with patch 1.2. I checked the files (except for NewUIs obviously) and they are not updated by 1.2. Still going through mods so i might extend the list later on
![]() Grossdeutscher Rundfunk AilWhiteInterior 1.0 Conus' Graphic Mod 1.0 AilSmoke 1.7 Free Cam Tweak 1.1 - Regular AilRain 1.0 Critical hits 1.1 Torpedos NewUIs_TDC_2_2_2_ByTheDarkWraith
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Intel I7-7800x CPU. 16Gb G.skill DDR4 3600MHz. Asrock Taichi X299 mb Palit RTX 2080Ti. Fortron 1000W PSU. BenQ XR3501R LCD. |
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#14 |
Engineer
![]() Join Date: Feb 2007
Location: Indianapolis, United States
Posts: 214
Downloads: 122
Uploads: 0
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Thanks for creating/maintaining this list!
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from Brandt |
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#15 |
Planesman
![]() Join Date: Jul 2008
Posts: 181
Downloads: 476
Uploads: 0
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This is what i have
1 TDC 2_2_2 bythe darkwraith ahc spreadangleon 2 Mightyfine crew 1.2.1 3 mfch 1.2.1 crash dive workaround 4 Grossdeutscher Rundfunk 5 5sc glasgow 6 ailclounds 3 7 ail smoke1.7 8 critical hits 1.1 torpedos 9 improvedwaves and pitch&roll 10 enhanced funelsmoke 11 radio paris All ok playing for 2hrs now but i had to start a new campain fps outside 40 to 50 inside sub 30 to 40 all set on full ------------------- fps outside 65 to 70 inside the sub 30 to 40 with shadow and water quality off system: Intel core 2 233 DDr2 800Mhz ballistix men gtx 260 192 core windows xp |
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