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-   -   Mods Status after patch 1.2 (https://www.subsim.com/radioroom/showthread.php?t=169299)

bert8for3 05-11-10 11:28 AM

Mods Status after patch 1.2
 
It may be in order to have a convenient place (whether here or elsewhere as mods decide) to post on the status of various mods after patch 1.2 , namely:
A. the patch "fixed" something and which makes the mod redundant.
B. the mod is still "necessary" and works as-is over patch 1.2
C. the mod is still "necessary" but needs revision to be compatible with patch 1.2

My categories may not be "watertight", so feel free to improve them.

edit/add 06/01/10: most recent recap list will be the one closest end of thread.

EgoApocalypse 05-11-10 11:36 AM

Alot of them dont work, Thats all I wil say, Because I hope its something simple.

oscar19681 05-11-10 11:59 AM

what about the •SH4 ships can now be imported (useful for modders).

mr chris 05-11-10 12:02 PM

Quote:

Originally Posted by oscar19681 (Post 1388653)
what about the •SH4 ships can now be imported (useful for modders).

You are going to have to wait a little while to see if that is indeed included, In the patch and UBI just forgot to put it in on the changelog .

Give the mods a week at least and see if any new units turn up, not holding my breath though.

reaper7 05-11-10 12:10 PM

:haha:Need to create a Fix to fix the Fix that Ubi Fixed in the Recognition Manual Mod.:haha:

Ahhh. Just checked and the Patch has broken My Recognition Manual V2.0 Mod
There addition to the Rec Man chrash My Mod when ID Target.


Working Ok now:

TheDarkWraith 05-11-10 01:44 PM

Quote:

Originally Posted by reaper7 (Post 1388667)
Ahhh. Just checked and the Patch has broken My Recognition Manual V2.0 Mod
There addition to the Rec Man chrash My Mod when ID Target.

that's why I didn't dive into that area yet. I had a sneaky suspicion that when they finally released a patch it was going to break and change many things. I concentrated on adding new items so that they couldn't 'break' them.

bert8for3 05-11-10 07:41 PM

After patching, I'm running with no problems on the following mods:

http://i126.photobucket.com/albums/p...51110large.jpg

Please note
1. only played for a few minutes
2. DarkWraith UI compass bar only shows 10deg compass marks, but note I'm still using an old ver of the mod
3. I have no clue if any mods overwrote any patch files such that something "fixed" by the patch isn't working; haven't checked this out at all

And note that I loaded pre-patch saved game, with both patch without mods and patch plus mods; no problem at all.

TheDarkWraith 05-11-10 08:00 PM

Quote:

Originally Posted by bert8for3 (Post 1389297)
After patching, I'm running with no problems on the following mods:

2. DarkWraith UI compass bar only shows 10deg compass marks, but note I'm still using an old ver of the mod

we are on v2.2.1 with v2.3.0 in the works of the UIs mod. You are missing out big time on many new features :yep:

I'm just about finished with the menu items of the UIs mod for compatibility with patch 1.2. Next will be the code part.

bert8for3 05-11-10 09:06 PM

Quote:

Originally Posted by TheDarkWraith (Post 1389313)
we are on v2.2.1 with v2.3.0 in the works of the UIs mod. You are missing out big time on many new features :yep:

I'm just about finished with the menu items of the UIs mod for compatibility with patch 1.2. Next will be the code part.

Tks TDW, I know, just been too lazy update it. But I'll do so now. :up:

panosrxo 05-11-10 09:20 PM

Quote:

Originally Posted by bert8for3 (Post 1389297)
After patching, I'm running with no problems on the following mods:

http://i126.photobucket.com/albums/p...51110large.jpg

Please note
1. only played for a few minutes
2. DarkWraith UI compass bar only shows 10deg compass marks, but note I'm still using an old ver of the mod
3. I have no clue if any mods overwrote any patch files such that something "fixed" by the patch isn't working; haven't checked this out at all

And note that I loaded pre-patch saved game, with both patch without mods and patch plus mods; no problem at all.

no halo mod is outdated, as lights.cfg has been altered. Use winmerge

SabreHawk 05-11-10 09:36 PM

Yes the lights cfg file has changed in 1.2 so I just altered the only two things that were done with the no halo mod so as to not change anything else that the patch changed, and then swapped out the human dialog DDS manually.

It all works fine like that.

TheDarkWraith 05-12-10 02:47 AM

my UIs mod is compatible with patch 1.2. You have to be using v2.2.2 or greater though :D

Ragtag 05-12-10 04:14 AM

So far these works with patch 1.2. I checked the files (except for NewUIs obviously) and they are not updated by 1.2. Still going through mods so i might extend the list later on :)

Grossdeutscher Rundfunk
AilWhiteInterior 1.0
Conus' Graphic Mod 1.0
AilSmoke 1.7
Free Cam Tweak 1.1 - Regular
AilRain 1.0
Critical hits 1.1 Torpedos
NewUIs_TDC_2_2_2_ByTheDarkWraith

brandtryan 05-12-10 08:58 AM

Thanks for creating/maintaining this list!

dem 05-12-10 09:03 AM

Patch 2.1 and mods
 
This is what i have

1 TDC 2_2_2 bythe darkwraith ahc spreadangleon
2 Mightyfine crew 1.2.1
3 mfch 1.2.1 crash dive workaround
4 Grossdeutscher Rundfunk
5 5sc glasgow
6 ailclounds 3
7 ail smoke1.7
8 critical hits 1.1 torpedos
9 improvedwaves and pitch&roll
10 enhanced funelsmoke
11 radio paris

All ok playing for 2hrs now but i had to start a new campain

fps outside 40 to 50
inside sub 30 to 40

all set on full
-------------------

fps outside 65 to 70
inside the sub 30 to 40
with shadow and water quality off

system:

Intel core 2 233
DDr2 800Mhz ballistix men
gtx 260 192 core
windows xp


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