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#1 | |
Ace of the Deep
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I don't know how the game is programed, but maybe if something similar to when a sunk ship hits bottom and the hull sits there was put in to replace the bouncing... ![]() ![]() ![]()
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#2 |
Stowaway
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heres what i found
if you gently set her on the bottom you have the tendancy to rub or bounce or move to get more damage but all i do is once you ARE on the bottom set depth well below it like 25-50m lower and you stop moving around and will sit solid on the botom without having any further damage occuring ![]() the problem is you have to get rid of the neutral bouyancy to stop bouncing |
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#3 | |
Ace of the Deep
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#4 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
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Thats interresting. In SHIII we use the "LRT"-mod adding the "No Collision Damage"-to to cope with this.
Have to try it out. The fewer smaller mods the better. Takes often so much time to verify their impact. ![]() Cheers /GOZO
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
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#5 |
Bosun
![]() Join Date: May 2005
Location: SPARTA,TENNESSEE
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Thanks a bunch Webster!
i shall indeed try it if i get in that dreadfull position again ![]()
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#6 |
Seasoned Skipper
![]() Join Date: Apr 2008
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i never managed it in the pacific, but i did notice that Lurker's OpMon behaves much like the old SH3 setup:
when heavily damaged and flooding in shallow waters, gently touch her down at 0 knots, once you settle on the bottom: order 'dive' this keeps her grounded at 0 knots, you can fix all the leaks and blow ballast to come back up. dont use time compression because that seems to cause collision damage, and dont move forward when blowing for the surface, is all so it's already possible, depending on what damage model you run, i guess
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