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Originally Posted by Frumpkis
However, remember this is the #1 thing people asked for, back in the SH4 days when people were discussing what they wanted in SH5. Everyone wanted a full walk-through sub interior, and a crew that was more than just mannequins standing there without player interaction.
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Be careful what you ask for...? It's almost like dealing with a Genie. Yes, they did ask for 3d interiors and interactive crew and UBI delivered. But I think the assumption was that all else would be at least as it was in SH3. I think if it had been understood that the addition of 3d interiors and interactive crew would cost what it now seems it has, no one would have voted for that.
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Personally, I don't mind that very much. I've always preferred "deep" sims that modeled one platform well, to do-everything sims that can't really do it except in a superficial way. For example, compare the B-17 bomber in something like IL-2, to a dedicated B-17 sim like the one Microprose made. That latter game wasn't perfect, but it was more immersive and detailed (IIRC) than what you get in IL_2, because IL-2 is trying to model so many other aircraft at the same time.
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I don't know if that's a fair comparison. I think if you wanted to argue that SH5 benefits from bing a single platform simulation, you'd have to demonstrate that the platform simulation is deeper than what you find in a survey (or multiple platform) simulation. I'd be looking for things like the ability to pull the levers to open the ballast tank vents, turn the valves to trim the boat, flip all the switches and turn all the dials on the radios, sonars and radars. Basically something akin to the level of interaction you find in the aforementioned MPS B17 sim.
Aside from the eye candy graphics, I don't see where they have improved the detail or the fidelity of the simulation at all in the "single platform" SH5, relative to the last two "multi-platform" titles in this series.
Oh, and even though it was explicitly excluded from consideration by the OP, I'll still cast my vote for a WWI sub sim. I think that's the one area that hasn't already been done to death (really hasn't been done at all... I can't count Shells of Fury) - and - would be a good fit for the sim and graphics engines UBI has already developed.
JD