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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#691 |
Frogman
![]() Join Date: Apr 2010
Posts: 288
Downloads: 162
Uploads: 0
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Hitman....is it also possible to change the colour of the bearing markings when looking through the binos on the bridge during bright days. Mine seem to be a very faint yellow and are hardly readable
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#692 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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I tried the same mission again and perhaps it was a one time thing. IJN escorts now behave properly and do no blow themselves up. I was a bit too cocky and got detected early and pinned down by the escorts.
1. How deep can this thing go (370 feet and counting, I hope the skipper knows what he is doing): ![]() 2. where are those damn Gaijins?: ![]() keep your U-Boats, I sure love the Pacific... ![]()
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#693 |
Helmsman
![]() Join Date: May 2009
Location: Essex, England
Posts: 107
Downloads: 87
Uploads: 0
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Sorry for posting a problem
![]() Not sure if your still wanting to of any sonar glitches at all but have just encountered a Large Modern Tanker that couldn't be picked up on sonar even at 700 yards when crossing in front of me. Date was 6 June 1942, grid square 143E 3S just north of Dagua, New Guinea. Was at periscope depth in an S class, 1 knot. RFB is so good, have had an enjoyable hour chasing down another tanker in my pig boat (both with Davy Jones now ![]() Steve |
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#694 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#695 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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I had another issue which I had noticed before and noticed again last night, namely the sub takes much too long to deccelerate.
Say I dive to PD while going at standard speed (15 knots), the sub will be doing 6-7 knots when it gets to PD. If I then order a lower speed, say one-thirds ahead or specific 1-2 knots speed or even All Stop, the indicated speed will deccelerate very slowly. Even taking into account the inertia of the boat, decceleration of the boat underwater given the friction of the water should be very quick.
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#696 |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
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IMO it is pretty close to right, these boats were made to be very effiecent in the water to reduce drag and increase fuel range. I would expect them to coast for some time, it is normal to hit reverse to quicken the slow down.
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#697 |
Loader
![]() Join Date: Nov 2006
Posts: 82
Downloads: 19
Uploads: 0
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Can't dl patch
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#698 |
Bilge Rat
![]() Join Date: May 2010
Posts: 1
Downloads: 9
Uploads: 0
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There is no ammo for deck and AA guns with all submarines
how can i think any ship? I instaled on a clean version of SH 4 in the following order RFB_2.0 RFB_2.0_Patch_17April2010 RSRDC_RFB_V575 RSRDC_V5xx_Patch1 there is no money too Last edited by chilly7; 05-07-10 at 01:04 AM. |
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#699 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Yes, there is. Click the HE shell icon.
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#700 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#701 |
SH4 Mod Team
![]() Join Date: Mar 2008
Posts: 165
Downloads: 3
Uploads: 0
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First post updated with the most recent patch information and download links.
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Thanks for everyone's encouragement and support. The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too. http://forum.kickinbak.com/index.php...647a9120c08614 |
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#702 |
Helmsman
![]() Join Date: May 2009
Location: Essex, England
Posts: 107
Downloads: 87
Uploads: 0
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#703 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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No worries - it's not a well-documented feature.
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#704 |
Ensign
![]() Join Date: Jul 2007
Location: Otopeni, Romania
Posts: 233
Downloads: 942
Uploads: 0
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Hello Luke,
![]() I love this mod ![]() ![]() ![]() Ps. What other mods besides RSRD can I run with RFB? ROW Sound is ok? Skins ok? Thanks! |
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#705 | |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
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