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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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#2 |
Rear Admiral
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IIRC when you download the mod and extract the files, you will have the environment mod plus an additional mod that also updates your sensor settings to account for the new 20k atmosphere you get with it. You just enable the sensor mod after enabling the main environment mod.
I've used it and didn't notice any problems with the crew's ability to detect other ships or vice versa. |
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#3 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,178
Downloads: 279
Uploads: 0
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@frau kaleun
Perfectly correct mein frau......... @schlechter pfennig As Frau Kaleun suggests, I been using this mod since release enabling the additional sensor mod and have had no seemingly more or less AI response. not sure if you read the original thread but it may put your mind at rest, forgive me if you have done so already but here it is: http://www.subsim.com/radioroom/showthread.php?t=158991 Best regards. Fubar2Niner |
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#4 | |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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#5 |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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Quick question: does this mod conflict with SH-5 water for GWX 3.0 if I use both at the same time?
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#6 | |
Sparky
![]() Join Date: Oct 2009
Posts: 151
Downloads: 240
Uploads: 0
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#7 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,178
Downloads: 279
Uploads: 0
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No conflicts here either mate.
Best regards. Fubar2Niner |
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#8 | |
Sparky
![]() Join Date: Aug 2005
Posts: 156
Downloads: 500
Uploads: 0
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Quote:
here is the link http://www.subsim.com/radioroom/down...o=file&id=1491 |
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