![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Bosun
![]() Join Date: Apr 2005
Posts: 66
Downloads: 69
Uploads: 0
|
![]()
AoB is incorrect if torps go the wrong way.
|
![]() |
![]() |
![]() |
#2 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
|
![]()
.. and if u upgraded ur torpedo man special abilities at max, torps will go faster but your crew is too dumb to calculate the new settings based on these special abilities. I think this bug is covered by some mods.. not sure.
|
![]() |
![]() |
![]() |
#3 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
|
![]()
I am playing with Manual Targetting.. so how will the AoB come into effect? I'm not messing with it, only letting the auto-aimer do it.
As for the torpedo ability, the only one I've invested in is the faster reload. I don't want to mess with faster speeds etc
__________________
Quote:
![]() |
|
![]() |
![]() |
![]() |
#4 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#5 |
Lieutenant
![]() Join Date: Apr 2009
Location: LA
Posts: 256
Downloads: 121
Uploads: 0
|
![]()
If your torpedo man is souped up and the torpedos are going full speed, the trigonometry will be wrong for your firing solutions.
I've found that by setting the estimated target speed lower by 2 knots is generally all it takes to account for this glitch. Of course at greater ranges this all becomes a little more dicey. It's a really annoying bug.
__________________
.Godspeed. |
![]() |
![]() |
![]() |
#6 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
|
![]()
Bah sorry I meant I'm not using Manual, just Auto-TDC
__________________
Quote:
![]() |
|
![]() |
![]() |
![]() |
|
|