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#1 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Here is a nice video that shows "some" of the changes in the mod, specifically the pitch and roll effects along with changes to the AA cannons.
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#2 |
A-ganger
![]() Join Date: Sep 2008
Posts: 72
Downloads: 118
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Using over the SH5 Env Mod. Definitely the best pitch&roll and draft heights I've seen yet~! Keep it up
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#3 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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For some reason with this mod my sub has trouble maintaining depth. It always ends up overshooting dives by up to 10 meters before coming back up to around 2-4 meters below the ordered depth with a slightly nose-up attitude, as if it's fighting negative bouyancy.
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#4 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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I recommend sticking with 1.0 until I get this fixed up today.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 Last edited by ddrgn; 04-26-10 at 02:10 PM. |
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#5 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Initial sea trials were flawed and we had some trouble maintaining depths on all boats.
Discovered a new ratio to use for mass and displacement and have tested it on all boats with a more vigorous testing procedure. The type VIIA,B,C will maintain depth at 100m when diving and 150 meter when crash diving. Note: That in stock the VIIA is broken and will not maintain depth below 75 or more, this is fixed in this mod. Type VIIC/41 maintains depth at 100m when diving and 170m when crash diving. After all these changes we are still able to keep a nice rolling more accurate look to the submarines movement through the waves. Change information and the link to download 1.2 is in the OP
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#6 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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What does that mean with "maintains depth" and the difference between Dive and Crash Dive? To me "maintain depth" means "won't sink unless I'm damaged some how". So how does the type of dive order issues enter into it?
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#7 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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By the way is there a mod that fixes the maintain depth issue with the VIIA already, I know you would know. If so I am curious how they fixed it compared to me.
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#8 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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Ahh ok, I see. Not aware of any mod, but since I upgraded to a VIIC by accident so soon I've never really looked.
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#9 |
Swabbie
![]() Join Date: Mar 2010
Location: Poland
Posts: 11
Downloads: 63
Uploads: 0
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I noticed something strange about type VIIB. I don't know it is connected with this great mod 'cause after patch 1.2 I got type VIIB for the first time, but this is only mod I use that "mess" with u-boot's files.
When I order "Ahead one third" VIIB speeds up to 12 knots, at "Ahead standard" boat goes 17 knots. So it's just me, stock bug or something in this mod?
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"Live how You want, just don't feed on me if You doubt what I say I will make You believe" ~Scavenger of Human Sorrow, Death |
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#10 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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#11 |
Swabbie
![]() Join Date: Mar 2010
Location: Poland
Posts: 11
Downloads: 63
Uploads: 0
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I try to stay away from crew abillities, so I didn't put any points in his speed boost. He got a few points in faster battery recharge and silent running. Or maybe his overall efficiency boosts speed to?
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"Live how You want, just don't feed on me if You doubt what I say I will make You believe" ~Scavenger of Human Sorrow, Death |
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#12 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Hi Drakhun,
Can you show us a list of mods you have installed?.. The only reason I too can think of causing this would be something to the special abilities. Which is not edited with this mod.
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#13 |
Swabbie
![]() Join Date: Mar 2010
Location: Poland
Posts: 11
Downloads: 63
Uploads: 0
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Sorry for messing in this thread ddrgn. I solved problem. I deinstaled all mods, loaded save with engine guy untouched with skill points, but VIIB speeded still. So I loaded save before accepting VIIB and with VIIA everything was ok. So I checked cfg files for subs and found this:
Type VIIA: [EngineProperties] AllStop=0.00 AheadSlow=0.20 AheadOneThird=0.30 AheadStandard=0.6 AheadFull=0.80 AheadFlank=1.00 Type VIIB [EngineProperties] AllStop=0.00 AheadSlow=0.25 AheadOneThird=0.57 AheadStandard=0.80 AheadFull=0.94 AheadFlank=1.00 Simple correction and I'm fine ![]() PS.Unfortunatelly, it seems that my untouched mechanic still affect my speeds a little. Anyone knows how disable this guy once and for all? ![]() PS2. It is correct that on "Flak ahead" VIIB is going 20,5 knots?
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"Live how You want, just don't feed on me if You doubt what I say I will make You believe" ~Scavenger of Human Sorrow, Death |
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#14 | |
Navy Seal
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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