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Old 04-25-10, 05:46 PM   #1
ddrgn
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Here is a nice video that shows "some" of the changes in the mod, specifically the pitch and roll effects along with changes to the AA cannons.

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Old 04-26-10, 02:49 AM   #2
ncorpuz34
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Using over the SH5 Env Mod. Definitely the best pitch&roll and draft heights I've seen yet~! Keep it up
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Old 04-26-10, 03:41 AM   #3
Capt Jack Harkness
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For some reason with this mod my sub has trouble maintaining depth. It always ends up overshooting dives by up to 10 meters before coming back up to around 2-4 meters below the ordered depth with a slightly nose-up attitude, as if it's fighting negative bouyancy.
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Old 04-26-10, 08:38 AM   #4
ddrgn
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Quote:
Originally Posted by Capt Jack Harkness View Post
For some reason with this mod my sub has trouble maintaining depth. It always ends up overshooting dives by up to 10 meters before coming back up to around 2-4 meters below the ordered depth with a slightly nose-up attitude, as if it's fighting negative bouyancy.
Thanks. I am working on 1.2. getting the same issues you see.

I recommend sticking with 1.0 until I get this fixed up today.

Last edited by ddrgn; 04-26-10 at 02:10 PM.
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Old 04-26-10, 02:27 PM   #5
ddrgn
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Default 1.2 released

Initial sea trials were flawed and we had some trouble maintaining depths on all boats.

Discovered a new ratio to use for mass and displacement and have tested it on all boats with a more vigorous testing procedure.

The type VIIA,B,C will maintain depth at 100m when diving and 150 meter when crash diving.

Note: That in stock the VIIA is broken and will not maintain depth below 75 or more, this is fixed in this mod.

Type VIIC/41 maintains depth at 100m when diving and 170m when crash diving.

After all these changes we are still able to keep a nice rolling more accurate look to the submarines movement through the waves.

Change information and the link to download 1.2 is in the OP
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Old 04-26-10, 02:45 PM   #6
kylania
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Quote:
Originally Posted by ddrgn View Post
The type VIIA,B,C will maintain depth at 100m when diving and 150 meter when crash diving.

Type VIIC/41 maintains depth at 100m when diving and 170m when crash diving.
What does that mean with "maintains depth" and the difference between Dive and Crash Dive? To me "maintain depth" means "won't sink unless I'm damaged some how". So how does the type of dive order issues enter into it?
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Old 04-26-10, 02:53 PM   #7
ddrgn
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Quote:
Originally Posted by kylania View Post
What does that mean with "maintains depth" and the difference between Dive and Crash Dive? To me "maintain depth" means "won't sink unless I'm damaged some how". So how does the type of dive order issues enter into it?
To be more specific for VIIA,B,C if you order crash dive you will go 150m if you don't stop it. If you order dive you will go 100m if you don't stop it. Maintaining those depths.

By the way is there a mod that fixes the maintain depth issue with the VIIA already, I know you would know. If so I am curious how they fixed it compared to me.
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Old 04-26-10, 03:03 PM   #8
kylania
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Ahh ok, I see. Not aware of any mod, but since I upgraded to a VIIC by accident so soon I've never really looked.
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Old 05-19-10, 09:20 AM   #9
Drakhun
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I noticed something strange about type VIIB. I don't know it is connected with this great mod 'cause after patch 1.2 I got type VIIB for the first time, but this is only mod I use that "mess" with u-boot's files.

When I order "Ahead one third" VIIB speeds up to 12 knots, at "Ahead standard" boat goes 17 knots. So it's just me, stock bug or something in this mod?
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Old 05-19-10, 10:59 AM   #10
SteelViking
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Quote:
Originally Posted by Drakhun View Post
I noticed something strange about type VIIB. I don't know it is connected with this great mod 'cause after patch 1.2 I got type VIIB for the first time, but this is only mod I use that "mess" with u-boot's files.

When I order "Ahead one third" VIIB speeds up to 12 knots, at "Ahead standard" boat goes 17 knots. So it's just me, stock bug or something in this mod?
Did you promote your engine officer. If you fully promoted him, those speeds seem right (in game not in real life of course). In the VIIB with the engine officer fully promoted at flank speed you will reach 24 knots in stock.
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Old 05-19-10, 11:48 AM   #11
Drakhun
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Quote:
Originally Posted by SteelViking View Post
Did you promote your engine officer. If you fully promoted him, those speeds seem right (in game not in real life of course). In the VIIB with the engine officer fully promoted at flank speed you will reach 24 knots in stock.
I try to stay away from crew abillities, so I didn't put any points in his speed boost. He got a few points in faster battery recharge and silent running. Or maybe his overall efficiency boosts speed to?
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Old 05-19-10, 12:41 PM   #12
ddrgn
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Hi Drakhun,

Can you show us a list of mods you have installed?..

The only reason I too can think of causing this would be something to the special abilities. Which is not edited with this mod.
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Old 05-19-10, 03:20 PM   #13
Drakhun
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Sorry for messing in this thread ddrgn. I solved problem. I deinstaled all mods, loaded save with engine guy untouched with skill points, but VIIB speeded still. So I loaded save before accepting VIIB and with VIIA everything was ok. So I checked cfg files for subs and found this:

Type VIIA:
[EngineProperties]
AllStop=0.00
AheadSlow=0.20
AheadOneThird=0.30
AheadStandard=0.6
AheadFull=0.80
AheadFlank=1.00

Type VIIB
[EngineProperties]
AllStop=0.00
AheadSlow=0.25
AheadOneThird=0.57
AheadStandard=0.80
AheadFull=0.94
AheadFlank=1.00

Simple correction and I'm fine

PS.Unfortunatelly, it seems that my untouched mechanic still affect my speeds a little. Anyone knows how disable this guy once and for all?

PS2. It is correct that on "Flak ahead" VIIB is going 20,5 knots?
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Old 12-02-13, 09:11 AM   #14
vdr1981
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Quote:
Originally Posted by Capt Jack Harkness View Post
For some reason with this mod my sub has trouble maintaining depth. It always ends up overshooting dives by up to 10 meters before coming back up to around 2-4 meters below the ordered depth with a slightly nose-up attitude, as if it's fighting negative bouyancy.
This mod is rather old and outdated... It's not advisable to use it with the newest modlists IMO...
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