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Old 04-23-10, 12:36 PM   #1
TH0R
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Default [WIP] Draft Fix for all ships

This has been bothering me from the very first time I fired up SH4. And no one was patient enough to fix this, so I went and did it myself. It is almost done and I plan on releasing this shortly after next RFB patch goes public.

Draft value of all ships have now been calibrated - now water line perfectly matches water surface on 0 m/s winds.

Here are some preview shots (before/after):











There will be two versions:

- RFB/RSRDC
- GFO

I have written down draught changes for every ship in game so anyone can incorporate this into any super mod out there. I just don't have the patience to make compatible versions for all of them.


EDIT:

Released in this thread

http://www.subsim.com/radioroom/showthread.php?t=168436
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Last edited by TH0R; 04-25-10 at 02:20 AM. Reason: missing screen shots
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Old 04-23-10, 04:06 PM   #2
virtualpender
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Fantastic stuff!

You are a saint for keeping a log of the adjusted values. Hopefully a TMO/RSRD version can be created at some point.
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Old 04-23-10, 04:25 PM   #3
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Thanks.

I was hoping to do the TMO version myself but I just don't have the time. This took almost two weeks of testing alone.

I am just testing the GFO version and on two ships I had to use different values.

Javelin DD was in dire need of a fix - it almost blows up by sitting too deep in the water and Fiji class CL seems to bounce weirdly in GFO/Stock... In any case, I have every value used documented, and from which mod/supermod it came from if not from me (well, 95% are mine).

Not only ships, submarines were also adjusted - latest versions will be included in the new RFB patch, Luke approved it.


This should be ready for the weekend.
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Old 04-23-10, 08:31 PM   #4
virtualpender
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Am I understanding you correctly that even the revised draft values vary from mod to mod?

Thanks again for all of your work on this.
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Old 04-23-10, 09:20 PM   #5
VonHesse
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Quote:
Originally Posted by THOR
I am just testing the GFO version and on two ships I had to use different values.
It might not work the same with GFO, because Webster already did his own ship draft fix mod, and I'm pretty sure he rolled all or most of it into GFO.

Link: [REL] Webster's Ship Draft Fix for v1.4 and v1.5

From the draft fixes changelog:

Quote:
Originally Posted by Webster
(American)
BB North Carolina, BB Iowa, DD clemson, DD Somers, CVE Bogue, CL Cleveland, victory cargo, liberty cargo, troop transport, sub depot ship
(japan)
BB Kongo, CA Furutaka, CL Naka, CV Hiryu, CV Shokaku, CV Taiho, DD Minkaze, large composite freighter, small composite freighter, small passanger liner, small old oiler, large modern composite freighter, large old split freighter, small modern composite freighter, all 3 sampans
and then from the GFO changelog:

Quote:
Originally Posted by Webster
Draft heights for several ships and subs in the game were corrected
Might be why the numbers don't match from mod to mod

Good luck with your mod though, can never have too many
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Old 04-24-10, 04:06 AM   #6
TH0R
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Quote:
Originally Posted by VonHesse View Post
It might not work the same with GFO, because Webster already did his own ship draft fix mod, and I'm pretty sure he rolled all or most of it into GFO.

Link: [REL] Webster's Ship Draft Fix for v1.4 and v1.5
I am fully aware of his mod and changes made. Lets just say that my values are more accurate than his. Because of several reasons - 0 m/s winds in stock game still rock the boat a lot compared to the RFB's RE environment mod. So it is easier to get the accurate draught. Another example - all stock sub drafts look as if they are museum ships, not ships ready for war and trimmed for fast dives. My mod will have them matching waterline with water surface, as it was in WW2. Also, Webster did only few of the ships. I fixed them all.

I calibrated every single ship (that needed to be calibrated) in SH4. So far only the two ships in question (J class DD and Fiji class CL) are the exceptions where I had to use different values for GFO version. I don't know what the reason is, probably some supermods (RFB or RSRDC) change the .sim file that causes this. Or it might have something to do with the environment mods, I don't know...

My mod will overwrite Webster's changes.




Quote:
Originally Posted by virtualpender View Post
Am I understanding you correctly that even the revised draft values vary from mod to mod?

Thanks again for all of your work on this.
As I said, this is probably due to someone changing the original ships .sim file or due to environment mods. It should be easier to integrate this into the TMO, as it has its own environment mod.
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