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Fantastic stuff!
You are a saint for keeping a log of the adjusted values. Hopefully a TMO/RSRD version can be created at some point. |
Thanks. :)
I was hoping to do the TMO version myself but I just don't have the time. This took almost two weeks of testing alone. I am just testing the GFO version and on two ships I had to use different values. Javelin DD was in dire need of a fix - it almost blows up by sitting too deep in the water and Fiji class CL seems to bounce weirdly in GFO/Stock... In any case, I have every value used documented, and from which mod/supermod it came from if not from me (well, 95% are mine). Not only ships, submarines were also adjusted - latest versions will be included in the new RFB patch, Luke approved it. :) This should be ready for the weekend. |
Am I understanding you correctly that even the revised draft values vary from mod to mod?
Thanks again for all of your work on this. |
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Link: [REL] Webster's Ship Draft Fix for v1.4 and v1.5 From the draft fixes changelog: Quote:
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Good luck with your mod though, can never have too many :salute: |
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I calibrated every single ship (that needed to be calibrated) in SH4. So far only the two ships in question (J class DD and Fiji class CL) are the exceptions where I had to use different values for GFO version. I don't know what the reason is, probably some supermods (RFB or RSRDC) change the .sim file that causes this. Or it might have something to do with the environment mods, I don't know... My mod will overwrite Webster's changes. Quote:
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GFO has changes made to the sim files for the draft fix as well as the manuvering fix mod merged together so that should be kept in mind as well. i tried to get everything very close to exact with my mods draft settings but if it looked ok up close and it wasnt that obvious that it was a tiny bit off then i didnt change it for a very small (and IMO) a minor change thats not going to be noticed in the game. i concentrated my efforts on the ships with a foot or more error to them. as you suspected i went with a standard stock calm sea state in protected waters and didnt set it up on dead calm seas to get the accuracy that you did in your mod. i think i had 1 ft rolling waves or something and took the average level of peaks and valleys of those waves. there are a couple of ships that had some quirks that acted different then others, most sim files acted fine but some didnt want to use the surfaced draft settings. its been a loooong time since i fooled with it so my memory of it is fuzzy but i seam to recall that a few ships would get "interference" from the submerged draft settings so in some cases those were changed to zero to allow the surfaced drafts to be accepted. i applaud your efforts as a fellow modder and perfectionist and i hope to see more mods like this from you :up: |
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Thanks. :) Feel free to include this into GFO if you want. |
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I would just like to add that without my fix - J class DD in GFO v1.1 is busted. It is sitting too deep in the water and parts of it blow up every time it spawns.
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i had no issues with it, i suspect you have a mod soup thing going on there. probably a stock bug depending on situation or leftover mod file that didnt get uninstalled correctly but thats not a GFO issue |
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I un-installed all mods before applying only the GFOv1.1. And I ran the 'compare game files to a snapshot' which was taken before any mods were installed in the first place. JSGME said everything was OK. It happened in the Museum and in single mission I created to test the draft values... EDIT: Just to be extra sure I will reinstall the game completely and install GFOv1.1 first. But that won't happen before a day or two as I don't have the time to spare... |
I un-installed the game, deleted the SH4 folder from My Documents and the install (game root) folder completely.
Then I installed SH4 with UBM and fired it up - and went to the museum to check the J class DD. It was sitting too deep but nothing was blowing up. After that I enabled GFO v1.1 and fired the game again. Went to the Museum and - J class DD blows up when spawned in Museum with GFO v1.1. Conclusion - I don't / didn't have a mod soup. :) |
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