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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Seasoned Skipper
![]() Join Date: Apr 2010
Location: Right by the hydrophone station
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There is no such thing a using too many torps
![]() ![]() "i'm sorry herr Donitz, but that fishing trawler required 8 eels broadside. I know it seems suspicous, seeing as we've arrived back on christmas eve but that's the truth of it sir" ![]() |
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#17 |
Sparky
![]() Join Date: Jun 2006
Posts: 150
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I play with map contact off so its a b@@@@ and a half plotting the heading of the convoy and all its rows of ships and then getting a firing solution manually to feed the TDC.
Missing because I messed up my observations is understandable. Sometimes I get lucky and hit a ship in the next row. But missing because of a dud is unacceptable to me so I shoot salvos of 2 eels. There is not right or wrong way its just what your expectations are.
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Fotia kai tsekouri |
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#18 | |
Fleet Admiral
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#19 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
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#20 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
Posts: 651
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Not to sure about the magnetic pistol but the depth keeping is unhistorical.
Those torpedoes run at the very decimal you set them to (99% sure) In storms they seem to run worse but really it's just that the ship your attacking is rocking up and down, the torpedo still seems to run at the set depth ![]() Maybe someone can mod that so that every now and then you get one running way deeper than you set. |
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#21 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
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#22 |
Stowaway
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I only use impact. Generaly 3 torpedoes for the big stuff. 1 torpedo for the small stuff. 2 torpedoes for a little tanker.
It may sound excessive but, even with everything hitting target, I'm still finding ships that simply refuse to sink. Even customized a 3 torpedo spread on a T2 Tanker. Opened the spread up to 5 degrees. All 3 hit. Nose, Tail, and Center. It was hours before she finaly fell out of the convoy, and required a final stern torpedo to finish the job. |
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#23 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
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Those damn tankers are tough, Those whaling ships are surprisingly weak. I've also gotten large merchants in one torpedo but I was pretty surprised.
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#24 | |||
Loader
![]() Join Date: Sep 2009
Posts: 89
Downloads: 19
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I wasn't referring to aiming problems but the reliability of turning a correctly aimed torpedo into an explosion. The sea state makes the magnetic setting unreliable, the AoB isn't kind to the impact one. Quote:
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Would you recommend otherwise? If you think 0°/180° is as reliable with high waves complicating things, which depth and detonator setting would you recommend, under which constraints? * On another note, does a hit in the fuel bunker take into account whether a ship is powered by coal or oil? From my experience it's a great place to hit regardless. |
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#25 | |
中国水兵
![]() Join Date: Mar 2008
Location: Chelmsford, Essex
Posts: 280
Downloads: 50
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![]() It WILL however require a bit of reading and is taxing even for me who has completed his sailing day skipper shore course (which involves alot of CHART work - which is basically what the tutorial is ![]() ![]() |
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#26 |
中国水兵
![]() Join Date: Mar 2008
Location: Chelmsford, Essex
Posts: 280
Downloads: 50
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For "pickinthebanjo"
Some great information shown here http://www.subsim.com/radioroom/showthread.php?t=88961 Also in the example pictures, the guy clearly has map tool help turned on, so don't forget to select this. |
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#27 |
中国水兵
![]() Join Date: Mar 2008
Location: Chelmsford, Essex
Posts: 280
Downloads: 50
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The OTHER thing to remember is that alot of the firing and calculation based to get into the position required is done using manual imputs and calculation towards the TDC. Will be slightly different if you are using automatic, as I sometimes do.
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#28 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
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Last night I finally learned how to use that nonograph (I think I got that right)
Seems simple enough |
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#29 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
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Anyways in bad weather I set the torpedo to run fast and shallow (like 1m and on Impact in storms) and yeah the side shots are ideal but if you set them shallow enough you "should" be able to get just as good results with a 0 or 180 degree shot. I have set them to deep where they bounced off and then struck it again though this is rare. Works good for closing warships. But be careful cause I took out two american merchants in early 40' like this cause they were deep in British waters and all I knew was that it was a ship at 0 degrees on the hydrophones so I fired two torpedoes at it and like 5 min later It sunk and I found out it was neutral Yeah I don't know about that fuel bunker question, but Yeah unless it's a warship I always go for that spot. In warships I go for the forward magazine. In a storm Always set it to Impact |
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