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#11 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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![]() Quote:
After a long time getting the damage to be survivable to us and also not deadly enough to damage themselves or other DD's took awhile. So I played with a lot of different configurations to get it right, realistic or not. MinEF = 125, the minimum hit points the ammo is worth MaxEF = 250, the maximum hit points the ammo is worth Min Radius = 0, the minimum radius of splash damage, the ammo takes all hit points until this distance Max Radius = 25, the maximum radius of splash damage, the ammo takes all hit points until this distance Now after looking at the changes you would think 1 good charge would do it, but after testing, it takes just about what you see in the video to sink you.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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