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Old 04-15-10, 02:21 PM   #1
t0maz
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My feedback:
I have attacked convoy in heavy fog. After first ship sink and game reload beause of bug the weather is clear, sunny without wind.
So I see what escort doing - depth charging nothing few hundred meters from me...
After some time and manuvers at low speed periscope depth... oops some merchat is going direct to me - standard back - alot of noise. I torpeded 2 more ships. Escort still DC'ing nothing. My mistake I forgot set speed back to minimum. It takes alot of time when accidentaly DD probably heard me. Rig for silent runing, I gone 100m deep, minimum ahead. They cannot hit me - so just used Time compresion without any evasive manuvers. They lost me very fast.
After some time they leave merchant without propeller for me and leave after convoy. So i back to periscope depth and finish him by gun (no more torpedos). I was curius reaction so I just waited with Time compression. Wow! 2 DD's are returning for me.
But.. I was only gone periscope depth. and do nothing but observing them. They goes full ahed where ship was sunk, and doesn't stop or searching. Just go straight full speed don't care that i'm somwhere here, or to return back to protect convoy.

So I see a lot of work to get this mod work realistic.

For me its too easy (just silent runing, dive and time compression), so I still stick with Nisgeis U-Boat Killer Mod. There DDs are going after me hard.

I hope that feedback will helps tune your mod.
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Old 04-15-10, 02:35 PM   #2
ddrgn
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Quote:
Originally Posted by t0maz View Post
My feedback:
I have attacked convoy in heavy fog. After first ship sink and game reload beause of bug the weather is clear, sunny without wind.
So I see what escort doing - depth charging nothing few hundred meters from me...
After some time and manuvers at low speed periscope depth... oops some merchat is going direct to me - standard back - alot of noise. I torpeded 2 more ships. Escort still DC'ing nothing. My mistake I forgot set speed back to minimum. It takes alot of time when accidentaly DD probably heard me. Rig for silent runing, I gone 100m deep, minimum ahead. They cannot hit me - so just used Time compresion without any evasive manuvers. They lost me very fast.
After some time they leave merchant without propeller for me and leave after convoy. So i back to periscope depth and finish him by gun (no more torpedos). I was curius reaction so I just waited with Time compression. Wow! 2 DD's are returning for me.
But.. I was only gone periscope depth. and do nothing but observing them. They goes full ahed where ship was sunk, and doesn't stop or searching. Just go straight full speed don't care that i'm somwhere here, or to return back to protect convoy.

So I see a lot of work to get this mod work realistic.

For me its too easy (just silent runing, dive and time compression), so I still stick with Nisgeis U-Boat Killer Mod. There DDs are going after me hard.

I hope that feedback will helps tune your mod.
You see completely different behaviors than me. To truly test this kind of mod you need to spend time, a lot of time being hunted by DD's to watch their every move. I appreciate the comment, but would appreciate an opinion from more than one game.

I have spent time talking with Nigesis, my mod does little to the script and much more to sensors and charges.

All the DD's in the campaign are not elites or veterns, they are placed as novice and poor. This affects them greatly, any behaviorism you see is stock.

Keep in mind the Hunter Killer does not improve damage very much and with his mod installed they may do more spiral searches but they will never sink you like in my mod.

Can you clarify what the problem was though? Your post isn't very clear on that... Thanks

And I have to disagree with you about the realistic part, like I said you based it off one encounter, I have spent a a hundered hours watching them move around.

I will post a video showing stock behavior and damage compared to my mod.
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Old 04-15-10, 03:21 PM   #3
t0maz
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Don't take it as offend or critic for critic..
I'm trying to help you by sending a feedback from my last adventure

So far it was to easy for my..
I will make some more tests when I find some time for game.
Im testing it in campaign not a single missions.

Hmm.. And maybe that what is hurt me is lack of this changes in AI scripts.
Compatible version with uboat killer could be double fun with his AI and yours sensors tweaks.

So keep up good working and I will send some more feedback asap
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Old 04-15-10, 03:49 PM   #4
ddrgn
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Quote:
Originally Posted by t0maz View Post
Don't take it as offend or critic for critic..
I'm trying to help you by sending a feedback from my last adventure

So far it was to easy for my..
I will make some more tests when I find some time for game.
Im testing it in campaign not a single missions.

Hmm.. And maybe that what is hurt me is lack of this changes in AI scripts.
Compatible version with uboat killer could be double fun with his AI and yours sensors tweaks.

So keep up good working and I will send some more feedback asap
Yep no worries... Combining them would be neat.

Im working on a video, stock, modded to show the difference in the overall effect of the improved damage and sensors.
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Old 04-15-10, 05:37 PM   #5
t0maz
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Im sure now that sensors are to poor.
Im making fun with few destroyers in recon port mission in shallow water on depth 18m, speeds any.
On low speeds the lost me easly in higher speeds they hear me but cannot hit me even in flank ahead.
At half ahead and slower I can lost them easly just using time compression.
Played with them until battery is dead - all time on 18m depth.

In shallow water I should be death fast instantly pinged and depth charged.
I should avoid their detection at any cost.

Some more observations:
Surfaced at night full ahead I was spoted in distance 500m by unalarmed DD.
Same situation with alarmed DD - I was spoted just after surfacing at 2500m - quick, thats good.

On periscope depth, periscope up at night he hear or saw me (good question..) at something below 100m - almost impact.

No Damage from DC's, all damage was by guns on surface...
That really strange that they have so big problem to hit me by DC's!
They also rarely use sonar - rather on close distances, but this is probably their AI.

Personally I think that to put fear back to player, sensors should not be decrased nor visual detection etc.
with exception for:

"-Enemies visual detection time is now increased
(In stock, the enemy can spot your scope the second it comes from the water night/day,
this will allow for some human error on the enemies side and give players
a chance to make a solution before being spotted, good for convoys)"

Yeah, spoting periscope in 1 second sounds very unrealistic
But should be also set to something not allowing staying with periscope up longer than needed on short distance. I don't know what you set now.

..and all changes that makes game harder and punish player for errors!
We must fell the pressure!
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Old 04-15-10, 05:44 PM   #6
ddrgn
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Quote:
Originally Posted by t0maz View Post
Im sure now that sensors are to poor.
Im making fun with few destroyers in recon port mission in shallow water on depth 18m, speeds any.
On low speeds the lost me easly in higher speeds they hear me but cannot hit me even in flank ahead.
At half ahead and slower I can lost them easly just using time compression.
Played with them until battery is dead - all time on 18m depth.

In shallow water I should be death fast instantly pinged and depth charged.
I should avoid their detection at any cost.

Some more observations:
Surfaced at night full ahead I was spoted in distance 500m by unalarmed DD.
Same situation with alarmed DD - I was spoted just after surfacing at 2500m - quick, thats good.

On periscope depth, periscope up at night he hear or saw me (good question..) at something below 100m - almost impact.

No Damage from DC's, all damage was by guns on surface...
That really strange that they have so big problem to hit me by DC's!
They also rarely use sonar - rather on close distances, but this is probably their AI.

Personally I think that to put fear back to player, sensors should not be decrased nor visual detection etc.
with exception for:

"-Enemies visual detection time is now increased
(In stock, the enemy can spot your scope the second it comes from the water night/day,
this will allow for some human error on the enemies side and give players
a chance to make a solution before being spotted, good for convoys)"

Yeah, spoting periscope in 1 second sounds very unrealistic
But should be also set to something not allowing staying with periscope up longer than needed on short distance. I don't know what you set now.

..and all changes that makes game harder and punish player for errors!
We must fell the pressure!

All these behaviors you state are based on the DD veternecy levels, these are not problems with the mod. Your up against Poor to Novice units, unfortunately my mod does not change the campaign. Not all DC passes will be accurate. With this mod you will take much more damage when the pass is accurate, stock you take virtually none.

Videos forth coming...
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Old 04-15-10, 06:09 PM   #7
t0maz
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I see now.
I hope they will fix DD's levels in campaign or their AI with next patch..
Will try to do more test when there will be compatible version of mod.
Should by fun then
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Old 04-27-13, 02:58 PM   #8
Odin-hnx1982
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