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Old 04-20-10, 11:23 AM   #1
Salvadoreno
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good post and agreed... I dont even have the game, but i have SH3 and SH4 and Sh3 was good, SH4 was bug ridden, and SH5 seems to be completely screwed. I feel that this is the way the gaming market is going lately, especially for PCs. Addons and sequels seem far more buggier than the last. Another example of this is the Total War series. Its too bad.

At least the modding community will prob turn Sh5 into a 9/10 game. But we'll just have to wait. All the tools are there so there is still promise. I definately wont be buying till the price drops to about 10 bucks, and by then im sure the mods will be out full force.
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Old 04-20-10, 11:31 AM   #2
severniae
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In fairness, I can't remember buying any software that worked perfectly from version 1.00 straight out of the box. And I'm not just talking about games. I think this is just the way that the PC software market works.

And I think almost every game community comes up in arms exactly like this one every time it happens. I think its just about right to move with the times and accept that this is the way it is going to be. I personally don't give the PC game market more than another 5 years. It always used to be the case that people bought high-spec PC's and games because they always looked better than their console counterparts. However this seems to have ended, we're now in a world that the PC version and the XBOX version not only look, but play in exactly the same way. The only thing that the console users miss out on is mods, and to be fair the average console user doesn't really know they exist, so doesn't miss them! (and who knows that the next generation of consoles will bring....)

I love PC gaming, have been a PC games since before I remember, and its such a sad state that the PC games industry has gotten itself into.
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Old 04-20-10, 11:38 AM   #3
IanC
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Originally Posted by severniae View Post
I personally don't give the PC game market more than another 5 years.
Just a quick comment on that, as long as people had computers on their desks, there were games to play on it. Don't worry, there'll be games for computers long after we're both dead.
It's just in a bit of a slump now.
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Old 04-20-10, 11:43 AM   #4
severniae
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One can only hope!
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Old 04-20-10, 12:04 PM   #5
msxyz
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Originally Posted by severniae View Post
In fairness, I can't remember buying any software that worked perfectly from version 1.00 straight out of the box.
You didn't buy software in pre internet era.

And before someone comes out and says "oh but software wasn't so complex", let me point that developing tools scaled with complexity so, actually it's much more easier to code and add content nowadays than 10 or 20 years ago when developers, aside from some compiler, had nothing to begin with.

You could count the bugs in complex and content rich games like Ultima 6,7 or Civilization (just to name a few) on the fingers of one hand.

The same could be said about consoles. Patches spread only with these generation of consoles. In the past, every bug that slipped QA was there to stay and game developers got very bad rep from that.

How many gamers are old enough to remember the Bethesda "Buggerfall" fiasco? To be fair, Daggerfall was relatively bug free, if compared to the state of some software (even blockbusters) that gets shipped today.

Maybe software publishers are lucky that today generation of gamers is relatively ignorant of how things were in the past. But to the 30-something generation, the "release today, fix later" politic is complete, utter crap.
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Old 04-20-10, 01:47 PM   #6
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Originally Posted by msxyz View Post
You didn't buy software in pre internet era.
There were buggy games released back then, so things weren't all that different. I can think of several tape loading games that couldn't be finished and two that couldn't be started or would crash. The way round it was to enter the correct POKEs, so not only did you have to wait for the patch, it would often be a community patch and... you'd have to type the patch loader in yourself from the magazine if it wasn't a poke or you didn't have the right hardware like a Multiface. Thankfully you don't have to type in 486 Megs worth of patch these days.
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Old 04-20-10, 02:28 PM   #7
theglenlivet12
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Bug free 25 years and counting


Fix't.

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Old 04-20-10, 02:39 PM   #8
mookiemookie
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Bug free 15 years and counting
Eh...

http://www.trsrockin.com/smb_glitches.html

And it came out in '85. Not '95.
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Old 04-20-10, 03:48 PM   #9
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Originally Posted by Nisgeis View Post
There were buggy games released back then, so things weren't all that different. I can think of several tape loading games that couldn't be finished and two that couldn't be started or would crash. The way round it was to enter the correct POKEs, so not only did you have to wait for the patch, it would often be a community patch and... you'd have to type the patch loader in yourself from the magazine if it wasn't a poke or you didn't have the right hardware like a Multiface. Thankfully you don't have to type in 486 Megs worth of patch these days.
I do remember typing some pokes myself but it was rather the exception, not the rule. Softwares from first party publishers were almost glitch free.

Can you imagine what would happen in the cartridge era (mask ROM, not flash) if some serious flaw was allowed to slip past QA?
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Old 04-20-10, 04:02 PM   #10
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Originally Posted by msxyz View Post
I do remember typing some pokes myself but it was rather the exception, not the rule. Softwares from first party publishers were almost glitch free.

Can you imagine what would happen in the cartridge era (mask ROM, not flash) if some serious flaw was allowed to slip past QA?
It happened. The computers even had bugs in their own ROMS, the speccy had ROM bugs that caused parts of BASIC to not work properly and the Z80 CPU, well that had a whole load of instructions that didn't quite work properly with an alternate set of switchable registers, so they were just not documented, as they weren't reliable. It's just people didn't really seem to get that irate about it. JSW crashed on the last room, which was annoying, but I think people just accepted it was like that - quite strange. Elite came with a LENSLOK device that only worked if you had exactly the right sized TV and then not really very well and you had to guess mostly. If you got it wrong, you had to reload the game, which wasn't quick - now that was restrictive DRM!

EDIT: Erg, thread merge. Added original quote.
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Old 04-20-10, 04:06 PM   #11
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We might as well wait until they get it right. Nothing worse than a buggy patch.
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Old 04-20-10, 12:29 PM   #12
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Originally Posted by severniae View Post
In fairness, I can't remember buying any software that worked perfectly from version 1.00 straight out of the box.
I guess you still a little younger, are you?
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