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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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![]() Quote:
I have spent time talking with Nigesis, my mod does little to the script and much more to sensors and charges. All the DD's in the campaign are not elites or veterns, they are placed as novice and poor. This affects them greatly, any behaviorism you see is stock. Keep in mind the Hunter Killer does not improve damage very much and with his mod installed they may do more spiral searches but they will never sink you like in my mod. Can you clarify what the problem was though? Your post isn't very clear on that... Thanks And I have to disagree with you about the realistic part, like I said you based it off one encounter, I have spent a a hundered hours watching them move around. I will post a video showing stock behavior and damage compared to my mod.
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#2 |
Ensign
![]() Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
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Don't take it as offend or critic for critic..
I'm trying to help you by sending a feedback from my last adventure ![]() So far it was to easy for my.. I will make some more tests when I find some time for game. ![]() Im testing it in campaign not a single missions. Hmm.. And maybe that what is hurt me is lack of this changes in AI scripts. Compatible version with uboat killer could be double fun with his AI and yours sensors tweaks. ![]() So keep up good working and I will send some more feedback asap ![]()
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#3 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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![]() Quote:
Im working on a video, stock, modded to show the difference in the overall effect of the improved damage and sensors.
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#4 |
Ensign
![]() Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
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Im sure now that sensors are to poor.
Im making fun with few destroyers in recon port mission in shallow water on depth 18m, speeds any. On low speeds the lost me easly in higher speeds they hear me but cannot hit me even in flank ahead. At half ahead and slower I can lost them easly just using time compression. Played with them until battery is dead - all time on 18m depth. In shallow water I should be death fast instantly pinged and depth charged. I should avoid their detection at any cost. Some more observations: Surfaced at night full ahead I was spoted in distance 500m by unalarmed DD. Same situation with alarmed DD - I was spoted just after surfacing at 2500m - quick, thats good. On periscope depth, periscope up at night he hear or saw me (good question..) at something below 100m - almost impact. No Damage from DC's, all damage was by guns on surface... That really strange that they have so big problem to hit me by DC's! ![]() They also rarely use sonar - rather on close distances, but this is probably their AI. Personally I think that to put fear back to player, sensors should not be decrased nor visual detection etc. ![]() with exception for: "-Enemies visual detection time is now increased (In stock, the enemy can spot your scope the second it comes from the water night/day, this will allow for some human error on the enemies side and give players a chance to make a solution before being spotted, good for convoys)" Yeah, spoting periscope in 1 second sounds very unrealistic ![]() But should be also set to something not allowing staying with periscope up longer than needed on short distance. I don't know what you set now. ..and all changes that makes game harder and punish player for errors! ![]() We must fell the pressure! ![]() ![]()
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#5 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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![]() Quote:
All these behaviors you state are based on the DD veternecy levels, these are not problems with the mod. Your up against Poor to Novice units, unfortunately my mod does not change the campaign. Not all DC passes will be accurate. With this mod you will take much more damage when the pass is accurate, stock you take virtually none. Videos forth coming...
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#6 |
Ensign
![]() Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
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I see now.
I hope they will fix DD's levels in campaign or their AI with next patch.. Will try to do more test when there will be compatible version of mod. ![]() Should by fun then ![]()
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#7 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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![]() Quote:
I should have those vids up soon.
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#8 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Some video of this mod:
I intended to make three videos also comparing The Uboat Hunter Killer mod. I decided to show the improvement over stock with my mod only. So only two vids here actually although I state there is three in the videos. Vanilla (No mods): Feared Hunters installed: Audio is kind of crappy, sorry about that.
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#9 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Updated to 2.1
I can say from hours of game play in single player and multiplayer that the balance found in this mod seems to work really well. We expect damage and we are forced below a lot more by the DD's. When my pack started playing, first week the game was out, we would commonly take out 100,000 plus tons of shipping versus a 50 ship convoy, EACH! Now we are lucky to get 15-20k tons and 1 or 2 of us never make it back. Quite successful for the purpose of this mod. Enjoy!
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#10 |
Watch
![]() Join Date: Jun 2005
Location: Germany
Posts: 17
Downloads: 101
Uploads: 0
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Hi ddrgn!
I am playing (and testing) a lot with your DD-test-mission (your post no.5) while waiting for patch 1.2.5 ![]() So, here´s what I´ve seen: After escaping the trouble ![]() I am just curious and would like to know, if this is a general problem or perhaps a collision with another mod? PS: I found out, that a collision with a DD won´t damage my boat; but that´s another story ![]() |
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#11 |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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ddrgn,
Here's a link that explains Convoy Escort tactics ... including Observant ... Sorry if this was posted earlier as common knowledge ... hope this helps ... http://www.ibiblio.org/hyperwar/USN/...-Convoy-1.html EDIT ... Link also contains other search patterns, DC patterns etc. Good stuff. Rob |
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#12 |
Wild Night in Bangkok
![]() Join Date: Nov 2002
Posts: 179
Downloads: 12
Uploads: 0
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Just some feedback, i installed this after using uboat killer 1.02 and i have now uninstalled it and gone back.
The reason is simple, you have dumbed down the detection too much (for my liking), i attacked 6 large convoys with large escort force and i was intercepted only once , granted they did hit me hard but i was running at full speed 20 meters in front of destroyers and they heard nothing several times. They also seemed to ignore attacks more than before. Thanks for the effort though.
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subs and birds! |
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#13 |
Nub
![]() Join Date: Mar 2010
Posts: 2
Downloads: 56
Uploads: 0
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thx
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