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Old 04-14-10, 12:21 PM   #11
ddrgn
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Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
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Quote:
Originally Posted by audessy View Post
Because it's based on the hitpoints of the compartments now and not the u-boat hull. So the command room for example has 200 hitpoints. The command room will flood when the damage is at 15% or above. So if you were hit for 30 points of damage in that zone you'll see flooding. At higher damages the flooding will become more intense.
Ahh ok I see, but you will hardly ever been sunk now right? I never really looked at the zones.cfg in detail before.

I also see what may be causing the torp rooms to not take any damage:

[TorpedoRoomFront]
Multiplier=1.000000
Flotability=30.000000
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=120
CargoType=None

[TorpedoRoomStern]
Multiplier=1.000000
Flotability=20.000000
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=120
CargoType=None

Now having these to not destructible does that mean there would be no damage to the subcompartments as well?
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