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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Loader
![]() Join Date: Jul 2007
Location: Central FL
Posts: 88
Downloads: 337
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I love your work, Markman! Regards, rea00cy
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ATROPOS-the deadly nightshade |
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#2 |
Engineer
![]() Join Date: Jul 2006
Location: By the Nordsee
Posts: 200
Downloads: 374
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Great work again Makman!!
![]() Can you possibly fix the Compass.tga, Line.tga, Protractor.tga and Square.tga so that 0 degrees or North are at the top when in use kind of looks a bit weird when N is S ie at the bottom! After all N is always at the top of the screen! ok Rick |
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#3 | |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
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If you use one of those tools, click on a point on your map and draw a line toward the bottom of your map. Where the line crosses the compass gives you a "true" course, in this case 180 if you go straight down. Confusing at first, but it works and that's the way the tools are supposed to work. ![]()
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“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#4 | |
Sparky
![]() Join Date: Oct 2009
Posts: 151
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#5 |
Engineer
![]() Join Date: Jul 2006
Location: By the Nordsee
Posts: 200
Downloads: 374
Uploads: 0
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but in reality a compass needle always points to North therefore a real navigator would need to add/subtract anyway to find the true bearing so IMO it makes no sense being set that way!
thanks Rick |
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#6 |
Sparky
![]() Join Date: Oct 2009
Posts: 151
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The tools in the Navmap are basically for tracking and finding targets if not pinpointing true course and their position. Yes..you'll need a compass that points true north, however, having the tools "upside down" eliminates the calculation process when getting a bearing to target from your position. Also, these are plotting tools, not necessarily used to find where you are, but the target. If you really want to go hardcore use the sextant in Magui. That tool is used to find where you are on the map.
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#7 | |
Hellas
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i am not a sailor but i guess that in reality they didn't draw lines been like a 'rope' extended it or moving it up or down on map.i guess that they had a special tool for making parallel lines , a diabetes and an angle tool. these tools are made so (rotaded 180 degrees ) just to make your life easier and i really don't see the point to make them the other way and have always to add 180 degrees. but if you still like to have the 0 degrees up it is very simple to make them so...open the images with a graphic programme and rotate them by 180 degrees
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#8 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: Malta
Posts: 137
Downloads: 240
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I seem to be experiecneing a bug with this mod.
When i select the protractor on the map, if i click on an area, the marked area appears a good 5cm away from where im actually clicking. Has anyone else experienced this? Is there a way to fix it? |
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#9 |
Hellas
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hi Rea00cy,
not sure what you mean with the digital clock but there is no space for a rounded clock at the console.if you mean to make the hour appearing on the dragable stopwatch (like sh4 style) well, this may be possible but i think that this clock will be confusing (with all these needles speaning around). one question: do you really ever look at the time there ? about the pointer of huge compass : read the readme ...it will answer all your questions about the diameter of obs scope : i didn't change it at this last patch.you can see the scope at the first post bye
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#10 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
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Hi Makman,
I was using an elder version of this mod. Was thinking to install the hitman gui this morning but i missed the "scheibe". This afternoon i installed the 3.1 version of your mod. One big WOW. I really enjoy it and all textures / figures are better readable. Thank you very much for your professional work ![]()
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#11 | |
Hellas
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![]() enjoy it ....
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#12 |
Loader
![]() Join Date: Jul 2007
Location: Central FL
Posts: 88
Downloads: 337
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...but neither do I with some other "immersion-promoting" mods like the ones listed on this JSGME capture (I would like to thank Brett25 for this list of mods plus a solution to make them working):
![]() There, you can also read the incompats brought by my attempt to enable MaGui 3 on top of that list. On the other hand, Markman has created a a "FM-NI_Fix_for_MaGui 3" mod that according to some post # 22 in this thread addresses most of those incompats; with the exception of those related to the CT Open Hatch mod (those related to Urfisch's are .tga files, not so important. Am I right? If not forgive my ignorance) Here's is another capture showing JSGME warnings while enabling this last fix: ![]() Anyway, the game loaded (career, several tests) and apparently runs OK, with the exception of some very immersion-promoting features of the CT OH mod. What I really miss a lot are those xtra clickable points/dials and CT/bridge opened hatches (other hatches and doors worked OK) brought by that mod. Unfortunately, a solution to this problem is way out of my skills and understanding. ![]() Can someone come to the rescue, please? ![]()
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ATROPOS-the deadly nightshade |
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#13 |
Sparky
![]() Join Date: Sep 2006
Posts: 155
Downloads: 61
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Hello makman94, I have seen the update 3.1 and wanted to congratulate you. There are quite some things I like very much, but on the other hand I have some questions:
1- I didn't know that the obs scope had these "black bars" on top and bottom of it, was it as that IRL? I wonder if it is a mask, and so if maybe, could I remove it myself (even if it becomes less realistic)? 2- Maybe the size of the obs periscope is more correct, but I miss so much the big size of the MaGUI 3 version (I loved your big obs scope!). At side that it shows more, it felt so different from the attack one, it was so quick and easy to differentiate/identify from the attack scope for me... I really would like to put back the big obs scope but without lossing the last nice additions you has put into the 3.1 version. I wondered also if I could do it myself, if so could you point me to what needs to be changed, pls? 3-And last. The bearing indicator at the top, in the yellow rectangle, sure is a very nice feature because it allows you to see clearer the bearing (and probably more realistic?), but for me it breaks a little the color balance of periscope screen, it is too evident. So I guess I have 3 options, repaint the yellow thing with another, more discrete (maybe more unrealistic, though) color, the second one, to move the bearing indicator to other place and change color, but I don't know where it could go (there is no place with the big scope and I guess it'd make no sense to put it at a side), and the third one: still better (I prefer this one), to put it back as it was in the 3.0 version. Is it too difficult for me? These are no critics, it is mainly my own taste and way of playing. Thank you sincerely for your really wonderful work and continued efforts!. When I first saw it I was in love with your UI and I don't look anymore to others. Thanks Last edited by Darkbluesky; 04-22-10 at 02:51 AM. |
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#14 | |
Hellas
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thank you for your kind words the obs scope ,according to the infos that exists has indeed these black areas even today i haven't finished yet with the scopes so wait and you will see ! bye
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#15 | |
Hellas
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talking about compatibilities is an endless story ... as i have said i will give you a 'fix' to make MaGui compatible with ''CT Open Hatch mod'' which i also believe is a great mod ! but i am just waiting the FINAL version of Lucagaeta's mod (also i am bit 'lost' at his thread and can't figure out what is its current version) once he give us its final version i will release a the 'fix' for its mod two files needs adjustments : the commands_en and the cameras.dat if you can't wait and want to try make it yourself,i have made a thread giving instructions on how to make your gui (not only MaGui) compatible with these kind of mods ( the thread is called "how to make your gui compatible with FM_NI mod'' or something like that ...do a search) it is not difficult ...give it a try bye
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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