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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Jul 2006
Location: By the Nordsee
Posts: 200
Downloads: 374
Uploads: 0
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but in reality a compass needle always points to North therefore a real navigator would need to add/subtract anyway to find the true bearing so IMO it makes no sense being set that way!
thanks Rick |
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#2 |
Sparky
![]() Join Date: Oct 2009
Posts: 151
Downloads: 240
Uploads: 0
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The tools in the Navmap are basically for tracking and finding targets if not pinpointing true course and their position. Yes..you'll need a compass that points true north, however, having the tools "upside down" eliminates the calculation process when getting a bearing to target from your position. Also, these are plotting tools, not necessarily used to find where you are, but the target. If you really want to go hardcore use the sextant in Magui. That tool is used to find where you are on the map.
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#3 | |
Hellas
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i am not a sailor but i guess that in reality they didn't draw lines been like a 'rope' extended it or moving it up or down on map.i guess that they had a special tool for making parallel lines , a diabetes and an angle tool. these tools are made so (rotaded 180 degrees ) just to make your life easier and i really don't see the point to make them the other way and have always to add 180 degrees. but if you still like to have the 0 degrees up it is very simple to make them so...open the images with a graphic programme and rotate them by 180 degrees
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#4 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: Malta
Posts: 137
Downloads: 240
Uploads: 0
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I seem to be experiecneing a bug with this mod.
When i select the protractor on the map, if i click on an area, the marked area appears a good 5cm away from where im actually clicking. Has anyone else experienced this? Is there a way to fix it? |
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#5 |
Hellas
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hello Kvbrock82,
just disable all the mods that you enabled AFTER MaGui and jsgme warned you that were conflicting with MaGui's files bye
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#6 |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
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I just installed this mod, and am liking it, but is there a way I can keep the icons on the left side of the screen? I mean the ones that take you to the captain's cabin, radio room, bridge and all that. I assume there's a certain file somewhere in the MaGui F map that I need to remove before activating the mod in JSGME, but which file?
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My sh3 skins : http://www.gamefront.com/files/user/Bakkels Or go to the sh3 downloads section > skins Last edited by Bakkels; 03-14-11 at 09:12 PM. |
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