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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Chief of the Boat
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I've heard this before somewhere
![]() Grey Wolves....STAND DOWN!!! |
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#32 |
Seaman
![]() Join Date: Apr 2010
Posts: 36
Downloads: 1
Uploads: 0
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GOGO GADGET TORPEDO.....
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__________________
Def for Cheating for SH3 Cheating = Giving all ships 1HP so all you have to do to any Ship is hit them with your Flak gun ==================== KILLEM ALL LET GOD SORTEM OUT!!! ![]() |
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#33 | |
Rear Admiral
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Tried it - my basic.cfg is edited for GWX Additional Ammo, so the "Ammo Type" settings for the deck guns looked like this: Idx=1 Year=1939 Month=1 ;AP=40 ;HE=160 ;SS=40 AP=0 HE=250 SS=0 Renown=0 I changed the AP from 0 to 1, and the HE from 250 to 249 (since the max rounds allowed is set at 250 further down in the file). When I went out on my current patrol I checked in the weapons management screen and it shows that we have 1 AP shell and 249 HE on board for a total of 250. Haven't had occasion to use the gun yet, so I don't know if it will "fix" the auto-loading when manned issue, but I think the chances are good if the only thing causing it was the absence of AP ammo. I figure it's not "cheating" since they almost never hit anything with the first shot anyway. ![]() |
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#34 | |
Chief of the Boat
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[SUBMARINE_AMMOLIMITS1] ;105mm MaxAmmoPerSlot=250 The above example is for the 105mm....simply change the number (within reason) and you can up the numbers of each. |
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#35 | |
Rear Admiral
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[SUBMARINE_AMMOLIMITS1] ;105mm MaxAmmoPerSlot=9001 "Alles klar, 1WO?" "Jawohl, Herr Kaleun. The ship is fully armed and provisioned." "What kind of eels did they give us this time?" "Only steamers, Herr Kaleun." "Well, that's a relief. And what've we got for the deck gun?" "We managed to scrounge up one armor-piercing round, the rest is the usual ammo." "And the total loadout?" ![]() Actually once I saw that all the Add'l Ammo mod did was change a couple numbers in the basic.cfg, I kinda figured I could change them again to give myself even more... but I've only run out of deck gun ammo once, and that was one patrol where I ran into several lone merchants on the way home and decided to see if I could sink 'em with what I still had left. Ended up finishing the last couple off with the flak gun and never did run out of ammo for that. So 250/3000 seems plenty. |
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