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Old 04-08-10, 01:30 PM   #1
kryton
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Default New Campain No deck gun ammo GWX3

Just wondering...

I started a new Campain with the GFX3 mod and my deck gun has no ammo???

btw this is on a new install, Is there a mod that does this????
I just want some ammo for my deck gun
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Old 04-08-10, 01:39 PM   #2
KL-alfman
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manning your deck-gun and clicking onto the HE-shells usually loads them.
other solutions I don't know.
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Old 04-08-10, 01:46 PM   #3
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ok that worked thanks KL
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Old 04-08-10, 01:47 PM   #4
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glad you got it sorted.
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Old 04-08-10, 01:51 PM   #5
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Note: you should only have to do this once at the start of each patrol.
After that, the crew should keep it loaded.
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Old 04-08-10, 01:53 PM   #6
kryton
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ok thanks all...

Wonder why I dont recall doing this before....
Also my Flak gun was loaded didnt have to do it then either??

Hrmmmm ???

thanks for the help.
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Old 04-08-10, 02:10 PM   #7
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GWX removes the armour piercing and starshells from the deck gun, replacing them with a larger store of hi ex.
The game defaults to loading AP first, but it can't, because it's got none, which is why the deck gun is empty at the start of a patrol.

I think the flak guns carry a load of AP shells, which is why the game loads them for you at the start.
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Old 04-08-10, 06:47 PM   #8
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Quote:
Originally Posted by sergei View Post
GWX removes the armour piercing and starshells from the deck gun, replacing them with a larger store of hi ex.
The game defaults to loading AP first, but it can't, because it's got none, which is why the deck gun is empty at the start of a patrol.

I think the flak guns carry a load of AP shells, which is why the game loads them for you at the start.
Correct
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Old 04-08-10, 06:53 PM   #9
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now that makes sense thanks for the help guys!
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Old 04-08-10, 07:10 PM   #10
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SINK EM ALL!!
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Old 04-08-10, 07:23 PM   #11
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KILLEM ALL LET GOD SORTEM OUT!!!
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Old 04-08-10, 07:28 PM   #12
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BE MORE AGGRESSIVE!!
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Old 04-08-10, 08:17 PM   #13
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For more info on this, consult page 69 of the latest GWX manual.

Quote:
NB: The deck gun is not automatically loaded with ammunition. Stock Silent Hunter III has hardcoded the deck gun crew to load armor piercing (AP) ammunition; however, GWX has eliminated all armor-piercing and star shell ammunition since U-boats did not carry these ammunition types historically. You (the player) therefore must tell the deck gun crew what kind to use since there is no AP ammunition. You have two options to load the deck gun.
1. Order the watch officer to operate the gun, and then use the watch officer icon to order the deck gun to open fire.
2. Left click on the ―High Explosive Shell‖ whenever you are in the deck gun view, as shown in Figure 50, and your gun will be loaded at all times for the rest of your mission or patrol unless you run out of ammunition.
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Old 04-09-10, 12:21 PM   #14
frau kaleun
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Is there any way to put AP ammo back in the game so that the crew will still start loading the gun automatically when you order them to man it and open fire? I'd only add one round, honest!
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Old 04-09-10, 02:34 PM   #15
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Quote:
Originally Posted by frau kaleun View Post
Is there any way to put AP ammo back in the game so that the crew will still start loading the gun automatically when you order them to man it and open fire? I'd only add one round, honest!
Looks like there is.
It's an edit of the basic cfg.

About three quarters of the way down, there is a block that'll look like this

[AMMO_TYPE1];8.8cm SK C/35
Idx=1
Year=1939
Month=1
;AP=40
;HE=160
;SS=40
AP=0
HE=220
SS=0
Renown=0


I would say change AP=0 to AP=1.
Can it be that easy?

DISCLAIMER: I haven't actually tried this Frau, but it makes sense to me
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