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Old 04-11-10, 08:40 AM   #151
GlobalExplorer
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Or more precisely, do you have a higher resolution version of Pen_Tex.tga?
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Old 04-11-10, 08:46 AM   #152
HanSolo78
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Quote:
Originally Posted by GlobalExplorer View Post
Or more precisely, do you have a higher resolution version of Pen_Tex.tga?
Hi!

I have a higher resolution image of the pen_tex, but it does not change the look of the pens because in that case I would have to re uv-map the sub pens again which would also be time consuming.And I had to use more textures, seperate textures for the different walls. Have a look at the textures.. there you will see how much concrete textures I used.

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Han
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Old 04-11-10, 09:11 AM   #153
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Can you give it to me so I can try? (I have tried this with SHIV) but I had no problems with a 2048x2048 texture.
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Old 04-11-10, 10:47 AM   #154
HanSolo78
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Can you give it to me so I can try? (I have tried this with SHIV) but I had no problems with a 2048x2048 texture.
I just had a look at my old backup files and unfortunately I have to say that I did not find any olf version anymore after I tweaked the harbour.dat file because of performance optimisation the days I made the animated sub pens... I only have the latest version, sorry!

regards
Han
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Old 04-12-10, 01:30 AM   #155
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Would be too time consuming as almost all single man and workers are implemented in the harbour files in the terrain folder and that would take hours to identify which man walks in the air.
OK then it's not a fault on my system, that's mainly what I wanted to know, very good mod!
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