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Old 03-21-10, 05:25 PM   #136
Jimbuna
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Didn't someone fashion a mod that allows the sub to start inside the WAC pen when used with GWX?
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Old 03-22-10, 09:05 AM   #137
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Quote:
Originally Posted by jimbuna View Post
Didn't someone fashion a mod that allows the sub to start inside the WAC pen when used with GWX?
Yes, that was always my wish, but I don´t know about a MOD that doing this !

Best regards,
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Old 03-22-10, 05:02 PM   #138
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Quote:
Originally Posted by Magic1111 View Post
Yes, that was always my wish, but I don´t know about a MOD that doing this !

Best regards,
Magic
I'll take a look at the coordinates this weekend if I can find the time
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Old 03-22-10, 05:16 PM   #139
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i have ever only try it in new st nazaire - and there i start inside the bunker
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Old 03-22-10, 09:22 PM   #140
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Originally Posted by Wolfehunter View Post
I'm using 64bit with 4gigs and over. That switch doesn't work for my rig.
sh3.exe by default will only use 2gb memory, if you have a 64bit system with 4Gb ram then apply the 4gb patch to sh3.exe, 32 bit users have to edit the boot.ini with the /3Gb switch and the USERVA to lower the kernel from between 2gb to around 1.5gb (1660 found to be good), before applying the patch to the sh3.exe file.
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Old 03-22-10, 11:37 PM   #141
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Quote:
Originally Posted by Reece View Post
sh3.exe by default will only use 2gb memory, if you have a 64bit system with 4Gb ram then apply the 4gb patch to sh3.exe, 32 bit users have to edit the boot.ini with the /3Gb switch and the USERVA to lower the kernel from between 2gb to around 1.5gb (1660 found to be good), before applying the patch to the sh3.exe file.
I don't think its this. I think its my catalist drivers stretching the image to widescreen. SH3 is very picky when it comes to widescreen. Even when I had my GTX280 I had to turn off my widescreen or it would CTD from time to time when taking screenshots. I was also able to run many mods without issus on that card. Now my ATI 5870 doesn't want me to change my image Scaling. I've click on Enable GPU Scaling and the 3 other options remain untouchable..

Its set to Scale image to FUll panel size. I want it to maintain Aspect ration.

I'm new to this ATI stuff.. Any ati dude know how to bypass this?

Nevermind about the scaling stuff from ATI. I've figured it out. Its borked so I have to change my resolution to a less one and then make the changes and then change it back.. crazy...
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Old 03-23-10, 02:56 AM   #142
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I have a HD4850, the first thing to do is get rid of the CCC, then use a third party app like ATI Tray tools, works much better with less memory!
I have XP Pro so you will have to check out a Vista/Win 7 version.
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Old 03-23-10, 04:29 AM   #143
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Quote:
Originally Posted by jimbuna View Post
I'll take a look at the coordinates this weekend if I can find the time
Oh yes, that sounds good...

Good luck for this and best regards,
Magic
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Old 03-23-10, 05:52 AM   #144
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Quote:
Originally Posted by Reece View Post
I have a HD4850, the first thing to do is get rid of the CCC, then use a third party app like ATI Tray tools, works much better with less memory!
I have XP Pro so you will have to check out a Vista/Win 7 version.
Exactly, like Omega Drivers. http://www.omegadrivers.net/
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Old 03-23-10, 12:01 PM   #145
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Quote:
Originally Posted by Magic1111 View Post
Oh yes, that sounds good...

Good luck for this and best regards,
Magic
No promises mind...I've a busy weekend schedule.
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Old 03-24-10, 04:41 AM   #146
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Quote:
Originally Posted by jimbuna View Post
No promises mind...I've a busy weekend schedule.
Okay, no problem ! Please look at the coordinates if you have time !

It is only important that you look, and when not to!

Best regards,
Magic
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Old 04-09-10, 10:02 PM   #147
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Without reading through all this thread again is there a fix for to move or remove some of the men standing in thin air? This was taken at Brest.


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Old 04-09-10, 11:33 PM   #148
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Wow, you have discovered Jesus
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Old 04-11-10, 05:54 AM   #149
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Nice! I do not really remember to create the SH3 jesus walking on water

@Reece

Would be too time consuming as almost all single man and workers are implemented in the harbour files in the terrain folder and that would take hours to identify which man walks in the air.
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Old 04-11-10, 07:46 AM   #150
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Absolute amazing mod, HanSolo

And the best, it works in SH4 UBM too!

I didn't see any problems so far. Textures are fairly low res, so it still mostly looks like SHIII. And the sounds don't work either, but that was expected.

HanSolo78, how many different concrete textures do you use, and which are these? Do you have higher resolution versions?




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