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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#136 |
Chief of the Boat
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Didn't someone fashion a mod that allows the sub to start inside the WAC pen when used with GWX?
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#137 | |
Silent Hunter
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![]() Best regards, Magic ![]() |
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#138 | |
Chief of the Boat
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#139 |
Bosun
![]() Join Date: Mar 2010
Location: Germany
Posts: 67
Downloads: 39
Uploads: 0
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i have ever only try it in new st nazaire - and there i start inside the bunker
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#140 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,855
Downloads: 171
Uploads: 0
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Sub captains go down with their ship! |
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#141 | |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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Its set to Scale image to FUll panel size. I want it to maintain Aspect ration. ![]() I'm new to this ATI stuff.. ![]() ![]() Nevermind about the scaling stuff from ATI. I've figured it out. Its borked so I have to change my resolution to a less one and then make the changes and then change it back.. crazy... Last edited by Wolfehunter; 03-23-10 at 12:17 AM. |
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#142 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,855
Downloads: 171
Uploads: 0
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I have a HD4850, the first thing to do is get rid of the CCC, then use a third party app like ATI Tray tools, works much better with less memory!
![]() I have XP Pro so you will have to check out a Vista/Win 7 version. ![]()
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Sub captains go down with their ship! |
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#143 | |
Silent Hunter
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#144 | |
Grey Wolf
![]() Join Date: Aug 2006
Location: Augusta, Maine USA
Posts: 905
Downloads: 170
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#145 |
Chief of the Boat
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No promises mind...I've a busy weekend schedule.
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#146 |
Silent Hunter
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Okay, no problem ! Please look at the coordinates if you have time !
![]() It is only important that you look, and when not to! ![]() Best regards, Magic ![]() |
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#147 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,855
Downloads: 171
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Without reading through all this thread again is there a fix for to move or remove some of the men standing in thin air? This was taken at Brest.
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Sub captains go down with their ship! |
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#148 |
Grey Wolf
![]() Join Date: Aug 2006
Location: Augusta, Maine USA
Posts: 905
Downloads: 170
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#149 |
Sea Lord
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Nice!
![]() ![]() @Reece Would be too time consuming as almost all single man and workers are implemented in the harbour files in the terrain folder and that would take hours to identify which man walks in the air. |
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#150 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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Absolute amazing mod, HanSolo
![]() And the best, it works in SH4 UBM too! I didn't see any problems so far. Textures are fairly low res, so it still mostly looks like SHIII. And the sounds don't work either, but that was expected. HanSolo78, how many different concrete textures do you use, and which are these? Do you have higher resolution versions? ![]() ![]() ![]() ![]()
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