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Old 04-09-10, 10:41 AM   #1
Jimbuna
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As Jim said, the milk cows and and any supply ship are only going to give you a couple for protection on the way home, and only enough fuel to get there. Their own supplies weren't unlimited, and they had to help every u-boat that needed it.

Also, in real life electric torpedoes could not be stored in the external cases, as they had to checked every day to make sure they were working properly.
Precisely.....this is one area where the game is unrealistic in the sense that it equips you for a full patrol in ways of armaments and fuel.

This was never the case in RL.
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Old 04-09-10, 10:54 AM   #2
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Precisely.....this is one area where the game is unrealistic in the sense that it equips you for a full patrol in ways of armaments and fuel.

This was never the case in RL.

one could always head to base directly and just use 2aale despite the fact you got a full load-out.
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Old 04-09-10, 01:50 PM   #3
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Last time I docked at a re-supply ship I got a full load of electric eels. Mind you I seem to get that by default now at home base also. I don't remember changing anything in config files etc. It just seemed to get the message after I changed the whole loadout for elctrics a couple of patrols ago......mmmm weird.

Also, there were no problems with corrosion or electrical shorts in those electric eels either!!

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Old 04-09-10, 02:08 PM   #4
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one could always head to base directly and just use 2aale despite the fact you got a full load-out.
That's true and it is always something I've tried to advise whenever someone comes up with an unrealistic game action that can't be moddred out.......simply ignore the glitch and pretend it isn't there
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Old 04-09-10, 02:39 PM   #5
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If I remember right, I got my electrics ripped off in Bergen.
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Old 04-09-10, 03:00 PM   #6
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It depends at which stage of the war you are. The game tries to simulate the fact the electrics become more and more common as the war advanced and more were produced in greater numbers. It still doesn't make since that milkcows give them to you as previously stated.
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Old 04-09-10, 04:00 PM   #7
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Originally Posted by jimbuna View Post
That's true and it is always something I've tried to advise whenever someone comes up with an unrealistic game action that can't be moddred out.......simply ignore the glitch and pretend it isn't there


1943-10-28
U-292 (VIIC/41)

I'm now in mid-Atlantic heading to my grid FC76.
not sure I make it home to Brest because I already had to go at flank speed to intercept a convoy.
but there's still one milk-cow left (U-488 in DF, I think). I'll go there but I pretend to get just as much fuel to reach home-base and only 2aale.
(maybe I shoot all the others I get into the ocean like Steve does )
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Old 04-09-10, 04:55 PM   #8
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1943-10-28
U-292 (VIIC/41)

I'm now in mid-Atlantic heading to my grid FC76.
not sure I make it home to Brest because I already had to go at flank speed to intercept a convoy.
but there's still one milk-cow left (U-488 in DF, I think). I'll go there but I pretend to get just as much fuel to reach home-base and only 2aale.
(maybe I shoot all the others I get into the ocean like Steve does )

That is your choice Kaleun...and one that many will share I suspect
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Old 04-09-10, 03:02 PM   #9
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one could always head to base directly and just use 2aale despite the fact you got a full load-out.
I tend to do just the opposite - fire them all off until I only have two left.
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Old 04-09-10, 04:27 PM   #10
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I tend to do just the opposite - fire them all off until I only have two left.
That's exactly how I handle "converting" my start of war IXB to a IX(A).
As soon as I'm a safe distance from port, and other ships, I waste my 2 stern torpedoes, then reload the tubes. In this way all temptation is removed.

The additional benefit to this is that if all torpedoes are expended, and the boat is submerged, you are no longer considered a "hunter" for time compression purposes. This is nice at the end of a patrol when one does not wish to be locked in TC x1, because a merchant is passing.
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