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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: May 2009
Location: Romania
Posts: 259
Downloads: 94
Uploads: 0
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When people know what's going to happen and therefore what to expect, something is wrong. Some dynamic campaign...
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#2 |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
Uploads: 0
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#3 |
Lieutenant
![]() Join Date: May 2009
Location: Romania
Posts: 259
Downloads: 94
Uploads: 0
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And yet it's not very realistic to be shown a marked red circle on the map and being ordered to go there and sink certain ships that you just happen to know they are there.
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#4 | |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
Uploads: 0
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![]() Quote:
I've been searching for target ships for hours now - finally found one , need another two so I expect to be searching a while longer. You don't just go to a dot and there they are (and surely the boats were sent to areas to search in WW2?) I agree that tryng to sink a carrier for a mission is a bit of a tall order, but at the same time it makes the "go there - sink that" of all the SH games a little more interesting. Just wondering - do you own the game? |
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#5 |
Lieutenant
![]() Join Date: May 2009
Location: Romania
Posts: 259
Downloads: 94
Uploads: 0
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#6 |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
Uploads: 0
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#7 |
Lieutenant
![]() Join Date: Apr 2009
Location: LA
Posts: 256
Downloads: 121
Uploads: 0
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Soon...Sooooon.... SOOOON!!!!
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