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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | ||
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
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The rest of it is just scripted fluff, not gameplay. The second time a crew went crazy when they were sighted by a destroyer people would come and bitch about how their crew didn't do what they were supposed to. We don't have an FPS, there's nothing FPS about the game other than the controls WASD used for moving a camera. Quote:
The CAMPAIGN is dynamic, the encounters possibly aren't. If you do A then B can happen. If you choose to go to the Med, you get those missions, if you choose to stay in the Atlantic you can visit America and do those missions. That's a dynamic campaign. Not small scale, people running around scripted sequences, or individual ship intercepts. Anyway, bottom line is you have the mission editor, so nothing is stopping you from making the missions you want to play. ![]() |
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#17 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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#18 |
Lieutenant
![]() Join Date: Apr 2009
Location: LA
Posts: 256
Downloads: 121
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Exactly.
And additionally, if the uboot war is going the way it should, it won't be all Das Boot every time you engage the enemy with people screaming and having break downs and crying. (And anyway, if they are, it reflects very poorly on you as their captain). Calm, methodical and effective is the most satisfying attitude for captain and crew. If you read the accounts of real submariners (Not Bucheim) they didn't have the luxury of emoting their fears and anxieties, and didn't spend time talking about their chances of being killed. It was a science. |
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#19 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
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Actually if this sim were 100% realistic, it would in fact be THE most boring and arduous sim on the planet. Cause thats how it was for the real boats and their crews, make no mistake about it.
And Das Boot BTW makes this very clear. What was it, uhhhh 56 days at sea and only one convoy, a few planes and DD's all warship and aircraft encounters except for one DD the first one encountered(which he stupidly tried to attack, and their patrol was nearly over because of it.) they did nothing but avoid them. Adn they never even got close to that first convoy due to the DD driving them under. No they did not do any battles with aircraft what so ever, each time they dove to safety, and on one occasion they nearly bought the farm even so. Like I said, it isn't everyone's cup of tea.
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"Chance favors the prepared mind" |
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#20 | |
Born to Run Silent
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Pssst! You're playing the wrong game.
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SUBSIM - 26 Years on the Web |
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#21 | |
Soundman
![]() Join Date: Apr 2005
Location: Arizona, USA
Posts: 142
Downloads: 93
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Did you actually read his post? Here, let me help you with the most pertinent part: ..."Tried everything to spice it up a bit (mods, 100% realism, attacking Scapa on surface etc),..." I beleive he was also referring to the strict scripting of the supposed "Dynamic Campaign" that was adding to his frustration when he wrote: "I tried to find at least 1 target that can count for any of these missions" I myself have also been frustrated with the very specific mission goals that border on the ridiculously absurd, and which out of necessity lead a player into ignoring perfectly legitimate targets that we would not have hesitated in shooting in previous renditions of SH...all so that we can hunt a very specific battleship or taskforce, in essence 'gaming' the 'game'. Just last night I passed up a perfectly juicy convoy that I never before would have ignored (nor would any real u-boat captain in his right mind) because it was located a wee bit too close to the outside edge of my scripted patrol zone, and thus I most likely would have received no 'credit' for my efforts. In wartime (and in previous sims) I would have hunted that convoy down to the last ship or torpedo, knowing deep inside that the war materials I was depriving the enemy were more important than sinking another 'capitol ship'...but in this game (as gorgeous as it is) that taste of realism is deprived me. I keep trying to like this game, but am more and more placed in the same position as the OP when it comes to the concessions made to realism for the sake of the 'game'. ![]()
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....and on the eight day, god created merchant ships to ply the waters between the lands, and unto which was created a weakness to the holy torpedo so that man could blow thy living snot out of them. ...And all was good. "Making a decision to not make a decision would still involve a decision-making process and such a thing has not happened." -sorlim, UBIsoft Community Developer |
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#22 | |
Soundman
![]() Join Date: Apr 2005
Location: Arizona, USA
Posts: 142
Downloads: 93
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Ok...well this is where I cannot agree with you. The U-boat war was exactly like what you describe there at the end. Months of tedium punctuated with moments of terror. It is the rarity that should make those moments so special to the subsimmer. I cannot defend wanting to turn this into more of a scripted game, as you describe in the second half of your post. Making things more 'exciting' is not what is needed. What you are describing sounds more like the hollywood travesty that is "U-571" as opposed to the classic "Das Boot".
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....and on the eight day, god created merchant ships to ply the waters between the lands, and unto which was created a weakness to the holy torpedo so that man could blow thy living snot out of them. ...And all was good. "Making a decision to not make a decision would still involve a decision-making process and such a thing has not happened." -sorlim, UBIsoft Community Developer |
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#23 | |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
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#24 | |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
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You cannot hope to win a war without completing the objectives laid out by HQ because you are not in posession of all of the information that they are. However, sucessful captains were rarely shot for not completing theirs. JCC |
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#25 |
Stowaway
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I think this is actually a more interesting campaign than the 'Patrol ____ Grid for 24 hours' campaign style.
The only thing I would change (and would be a big addition, the biggest) is to make the war truly dynamic. I'd love to have all tonnage sunk be accumulated, and each month go towards speeding up events that were favorable to the Germans, or delaying events unfavorable to the Germans. All of the 'ship specific' (sink a carrier, etc) objectives would not be mandatory, but would count significantly more towards the progress of the war than tonnage alone. Ultimately the "war" inside the campaign might just turn out slightly differently if you are extremely successful. Nothing outside the scope of what difference one single uboat captain could have expected to make, but little changes in the timing of historical events that compound over the course of the campaign. |
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#26 |
Watch
![]() Join Date: Apr 2010
Location: Costa Rica
Posts: 30
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Nope, it's not for everyone. You have to like the long hunt. For me, that's the real fun.
I got lazy and stayed on the surface charging batteries for several hours straight, not bothering to dive and check hydrophone. During a nasty storm, high seas, wind, rain, low visibility and a long long way from any land. I had just clicked off time compression and gone topside when a task force came charging in at 20+ knots and almost ran me down. Scared me but good! A screen shot would have been fantastic but there was no time to even think. Rare moments like that are enough to keep me playing. |
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#27 | |
Soundman
![]() Join Date: Apr 2005
Location: Arizona, USA
Posts: 142
Downloads: 93
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I do appreciate your clearing that up for me. Unfortunately, I do not recall any of the being coverd in the horribly short manual, so I thank you. ![]() Of course, now I have to sit here and realize that I let a perfectly gorgeous convoy get away...or more specifically, I ran away from it to avoid detection. ![]() ![]() ![]()
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....and on the eight day, god created merchant ships to ply the waters between the lands, and unto which was created a weakness to the holy torpedo so that man could blow thy living snot out of them. ...And all was good. "Making a decision to not make a decision would still involve a decision-making process and such a thing has not happened." -sorlim, UBIsoft Community Developer |
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#28 | ||
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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If he has tried all of the mods and still finds that attacking in Scapa Flow on the surface has not been 'spiced up' then, either, he hasn't tried all the mods or he hasn't installed all the mods properly. So, I was trying to be helpful. If I were to read and take his post as literal then: Quote:
I see you have managed to respond to a thread asking 'how do I make this game more exciting' with a post pointing out all the things in the game that you personally don't like, but not one single positive suggestion. This forums isn't just about what you don't like about the game, it's about trying to help others out as well, if you can.
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#29 | |
Soundman
![]() Join Date: Apr 2005
Location: Arizona, USA
Posts: 142
Downloads: 93
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Actually, after reading his later post, it is I who may have been mistaken. I was under the impression that he was wanting a more historical challenge...but his later post about a more 'exciting' mission that I referred to in my later post made it pretty clear that it was the lack of scripted excitement and not the lack of historical accuracy that he was wanting. In any case, I am so confused now that I am best to just slink off into the darkness and admit my own failure at comprehension, right or wrong or somewhere in-between. ![]()
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....and on the eight day, god created merchant ships to ply the waters between the lands, and unto which was created a weakness to the holy torpedo so that man could blow thy living snot out of them. ...And all was good. "Making a decision to not make a decision would still involve a decision-making process and such a thing has not happened." -sorlim, UBIsoft Community Developer |
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#30 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
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