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Old 04-08-10, 12:17 PM   #18
Placoderm
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Join Date: Apr 2005
Location: Arizona, USA
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Quote:
Originally Posted by Nisgeis View Post
Have you tried any of the mods available? If you want a more challenging harbour raiding experience, try one of the AI mods on offer. There are other mods that affect other aspects of gameplay too, so take a browse in the mods section and soon you'll be playing a different game.

Did you actually read his post?

Here, let me help you with the most pertinent part: ..."Tried everything to spice it up a bit (mods, 100% realism, attacking Scapa on surface etc),..."


I beleive he was also referring to the strict scripting of the supposed "Dynamic Campaign" that was adding to his frustration when he wrote: "I tried to find at least 1 target that can count for any of these missions"

I myself have also been frustrated with the very specific mission goals that border on the ridiculously absurd, and which out of necessity lead a player into ignoring perfectly legitimate targets that we would not have hesitated in shooting in previous renditions of SH...all so that we can hunt a very specific battleship or taskforce, in essence 'gaming' the 'game'.

Just last night I passed up a perfectly juicy convoy that I never before would have ignored (nor would any real u-boat captain in his right mind) because it was located a wee bit too close to the outside edge of my scripted patrol zone, and thus I most likely would have received no 'credit' for my efforts. In wartime (and in previous sims) I would have hunted that convoy down to the last ship or torpedo, knowing deep inside that the war materials I was depriving the enemy were more important than sinking another 'capitol ship'...but in this game (as gorgeous as it is) that taste of realism is deprived me.

I keep trying to like this game, but am more and more placed in the same position as the OP when it comes to the concessions made to realism for the sake of the 'game'.



__________________
....and on the eight day, god created merchant ships to ply the waters between the lands, and unto which was created a weakness to the holy torpedo so that man could blow thy living snot out of them.

...And all was good.

"Making a decision to not make a decision would still involve a decision-making process and such a thing has not happened." -sorlim, UBIsoft Community Developer
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