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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Sep 2009
Posts: 19
Downloads: 19
Uploads: 0
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take a look at this post:
http://www.subsim.com/radioroom/show...aring+tool+guf by the way, something i will try to put into practice next time i play: http://nefelodamon.blip.tv/ |
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#2 |
Born to Run Silent
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It's difficult, and tricky. You cannot ever plot all the contacts of a convoy, and even if you focus on one or two targets, you cannot plot with 100% accuracy. Imagine if you are the skipper of a U-boat, at periscope depth, getting short, 15 second glimpses of the surface. The way I do it, when I first make visual contact, I get a general bearing and range, then drop the scope, and plot them manually on the chart. When I get another bearing and range, another plot. After 4 ~6 plots, I have a pretty good idea where the targets are, where they are headed, and their spatial relationship to my sub. I use this info the make course changes to intercept. Then as I get into 3000m range I focus on getting a solution for shooting. Do I misjudge and get out of position, and lose shooting opportunities? Frequently. That's part of the game, for me.
Do I want or need to see every ship plotted and updated in real time? No. Even with a full crew to aid a captain in real life, I don't think there was someone calling off the info on 20 ships and someone else drawing little squares and updating every 5 seconds ![]()
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#3 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
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#4 |
Gunner
![]() Join Date: Mar 2010
Posts: 93
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Cheers neal, i just Don't understand how to use the tool helper, why is 180 at the top? :-S
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#5 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
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Check out this image and notice how the 180 at the top tool is plotting a line to describe a true course: ![]() If you start a line and drag it down you'll cross the 180 mark, meaning it's a line heading 180 degrees. If you start a line and drag it to the right it'll cross the 90 degree mark showing it's a easterly course. If you drag it straight up it'll cross the upside down 0, showing the course is 0 degrees. |
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#6 | |
Gunner
![]() Join Date: Mar 2010
Posts: 93
Downloads: 45
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#7 | ||
Born to Run Silent
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Not sure what you mean about "i take advantage of the ship's position an speed apearing on the mini-map when you hover the cursor over it, " How does the ship's position appear on the tactical map with Map contacts OFF? And how does the stadimeter not work? I'm not seeing a major problem with it. Quote:
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SUBSIM - 26 Years on the Web |
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#8 |
Watch
![]() Join Date: Sep 2009
Posts: 19
Downloads: 19
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in TAI if you hover the cursor over the targets position a little black box will appear telling you if its a merchant or a warship and its speed, cant remember if the heading also shows up, ill post a screenshot
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#9 |
Watch
![]() Join Date: Sep 2009
Posts: 19
Downloads: 19
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thats more or less the way i do it too, i look at the target, and with the ruler i take advantage of the ship's position an speed apearing on the mini-map when you hover the cursor over it, although i dont really want to do it that way. I hope they remove that with the patch, whats the point of having no contacts on the map when it shows up when you hover the cursor on the map.
I have the more realistic periscope mod which should help get the range without the stadimeter (which doesnt work) and i should be calculating its speed by marking its position twice and calculating distance travelled/time passed between 2 marks. its still difficult for me to do it fast enought when the ships are already close but thats what i intend on improving on my game. |
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