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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#14 |
Seaman
![]() Join Date: Aug 2008
Posts: 39
Downloads: 12
Uploads: 0
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I think theres a var which you can set to change the amount of HP while under crush depth. Its not extactly stable atm as you get a hull strength of 2000% but shells penetrate more which causes more internal damage.
What i wanna do is have it so insted of just getting hit loads of times and end up with a annoying you died screen, to a more overall ship and systems failure or massive flooding. So like you come up to a destoryer and you get hit a 2-3 times you are gonna be needing some repairs or even a pricision hit on something just takes it out completly. |
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Tags |
damage, damage assessment, flooding, mods, repair |
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