![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 | |
Rear Admiral
![]() |
![]()
It's been that way for some time now. The best part is, its not only plausible, but many indications are also historically correct. There are plenty of pictures of subs visible below the surface in the pacific if you google image search enough.
As an side, some info on the USS Grenadier and Planes: Quote:
Frankly i find removing planes, while a logical decision due to the no threat annoyance they were, something that should be avoided. Reduced in frequency sure, but removed? That never sat right with me, completely removing an element of a submarine sim. Instead, i found a creative and plausible way to make them a threat again. I'm sure you'll be cussing a mean streak when your detected by a plane if one happens to be around while doing a submerged, daylight periscope attack on an escorted convoy. They WILL alert the escorts, and vector them to your position. It's happen to me twice. ![]() |
|
![]() |
![]() |
![]() |
#17 | ||||
Ace of the Deep
![]() |
![]() Quote:
![]() Quote:
Quote:
Quote:
![]() ![]() P.S. If you want a tester for the next version of TMO, I'll be happy to. Just expect blatant honesty from what I think... ![]() ![]()
__________________
![]() ![]() ![]() |
||||
![]() |
![]() |
![]() |
#18 | |
Ace of the Deep
![]() Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
|
![]() Quote:
_awesome_ read. And yea, I like the idea of being dragged down by flooding rather than having a hull integrity fail at shallow depth. About the plane issue, well, SD radar makes you safe from direct attack, but there are circumstances when they can still get in the way. Yesterday I was trolling at 400 ft during the day (forced down by SD radar contact - I'm in the habit of running at 400 all day because the planes show up like clockwork). Well, I get a hydrophone contact and come to radar depth and do a scan. I plot a rough course on the merchant, and set up an intercept vector. Problem is he's like close to 90 to me, so I need to do an overhaul maneuver. I surface, go flank, and use my special ability to juice the engine. I run for about 20 minutes, and then I get the SD radar contact. The planes are nearby. But I still need to get into a better firing position. Just as the ship comes in visual range, I get aircraft spotted, so I crash dive. Depth charges in my wake. I do the rest of the run to my attack point at 400 ft at flank speed, coming to PD to get off 2 torps and make a kill at just > 90 AoB. It felt good. But yea, the planes can still mess you up. Interestingly, despite the plane having detected me and dropped DCs, the merchant was not alarmed. Could be a range thing I guess (he was at about 6000 yards when I was attacked). I've also been sunk at PD by planes who must have spotted me (though at high TC I couldn't confirm what it was). That's why I'm in the habit at trolling at 400 ft. In the end, the night is the submarine's hunting time. By day, often it takes luck to get into a good firing position without being seen. Plus, I've found that escorts/merchants are quite able to spot periscopes at like 1000 to 1500 yards by day. By night you have a lot of flexibility. |
|
![]() |
![]() |
![]() |
#19 |
Ace of the Deep
![]() |
![]()
You're covering far too little area running submerged...
![]() Spend a minute tracking the plane*). Is he coming too close, go to radardepth or - if very close - go deep. Start stopwatch, give him 3 minutes to come in and some 4-5 minutes to leave, go back to radar depth. If all clear surface and continue search... *) if detected range is some 10-12 miles, by all means: crash dive! Then it's more than probably one of those tiny Zeros... ![]() Distances are of course dependable of weather and your speed... |
![]() |
![]() |
![]() |
#20 | |
Ace of the Deep
![]() Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#21 |
Rear Admiral
![]() |
![]()
He's probably plotting the aircraft on the nav map. Most people use it, and TMO's designed to some degree to have it on. In case you ordinarly check "no nav map updates" as quick as i might click, "realistic fuel" the nav map was umm.. nerfed. It no longer displays nationality, ship type, velocity vectors, sensor information, etc. All you get, is a little black dot to mark the contacts position. Everything else you have to do yourself.
Now as cruising goes, staying down at 400 feet is overkill. ![]() |
![]() |
![]() |
![]() |
#22 | |
Ace of the Deep
![]() Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
|
![]() Quote:
I don't suppose there's any mod for that? I doubt we could implement rounding, but we could replace the last x digits of the feedback with 0s. I bet this is too hard-coded to get at though... |
|
![]() |
![]() |
![]() |
#23 |
Rear Admiral
![]() |
![]()
Oh i forgot to mention in my last post.
The A scope and PPI are tied to the SJ radar. In real world terms, the A scope should be tied to the SD radar, but their hardcoded to latch onto the radar that behaves like a surface radar. So with map contacts off, you get no notification other then being told "radar contact". That said, with map contacts on, you get way too much information. You should get range, but not bearing if i remember my radar nonclamature correctly. ![]() And i know nisgeis is working on a radar range unit, but in TMO 2.0, ive gone ahead and added the 4 digit range dials to all the radar cabinets, just in case they end up being needed. It lists the range in meters (as does the whole radar set, but it's so fuzzy in range nobody notices), but it's better then nothing. |
![]() |
![]() |
![]() |
#24 |
Sonar Guy
![]() Join Date: May 2005
Location: Squaresville, daddy-O.
Posts: 394
Downloads: 186
Uploads: 0
|
![]()
TMO has sunk me more than once. If the originator of the post wants a challenge, then I suggest he start in an S-Boat in Manila at the start of the war...
![]() Operating in shallow waters against convoys in say, the East China Sea can be challenging as well. "Depth under keel is...165'". I play mostly RFB and I have run into Kaibokans there in lat '43 and 44, and it can get pretty hairy.
__________________
"Turning enemy ships into marine habitat since 1986!" Mods Loaded:TMO 2.2, RSRDC, MaxOptics, Strategic Map Symbols, Stop The Shouting ![]() OR: RFB, RSRDC, Maxoptics, SCAF, Strategic Map Symbols and the sanity-saving "stop the shouting". |
![]() |
![]() |
![]() |
#25 | |
Ace of the Deep
![]() Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
|
![]() Quote:
The other thing I was wondering about that scope (the SJ radar range scope) is if the scale is actually exponential. Do we know if the game actually plots the range on that scope according to the exponential (compressing) range markers, or is it linear. If it is actually linear, that would also explain my skewed estimates. When I say skewed, if it was just a meter/yard conversion error, then it would still give me the right course info, just off by a certain factor. But what I seem to be getting when I eyeball the scope and plot bearing and range purely from SJ radar to get a course, is a bending of the course (to when I get the actual course from visual bearing/range). Does this make sense? I'm really concerned about radar because it could potentially (and is starting to be for me) the most important tool on the boat. The ability to plot accurate bearing/range info when I'm way outside of visual range is almost magic. |
|
![]() |
![]() |
![]() |
#26 |
Ensign
![]() Join Date: Mar 2009
Posts: 234
Downloads: 17
Uploads: 0
|
![]()
I'll ground a new fanclub: "Give me Damaaage!!!" - and give it good!
There is nothing more thrilling than a DC attack that nearly kills you and your sub, but lets you survive somehow in the end. Whe are a band of masochists searching just for the right amount of pain ^^ morph |
![]() |
![]() |
![]() |
#27 |
Ace of the Deep
![]() |
![]()
PERFORMANCE:
SD-a, SD-1 and SD-2, with antenna at 40' above water, have a reliable maximum range of 15 miles on medium bombers at 10,000' altitude. SD-3, with antenna at 80 ft. has a reliable maximum range of 25 miles on a medium bomber at 10,000'. Range accuracy is ± 500 yards. Bearing accuracy of SD-3 is ± 10°. Source: http://www.history.navy.mil/Library/online/radar-1.htm The Current Doctrine: http://ibiblio.org/hyperwar/USN/ref/....html#contents Fluckeys radarman could tell from the echo, it was a destroyer? |
![]() |
![]() |
![]() |
#28 |
Rear Admiral
![]() |
![]()
With RSRD you sort of got to know where the action is. Once you learn it, you can get more than you'll ever want. In 42 and 43 I stay in the Solomons mostly. Research the battles that took place as they're all in RSRD well in that area. The Battle of Santa Cruz probably the largest. I just chased this group in battle forever.
http://forums.ubi.com/eve/forums/a/t...5/m/5031017848 All the other battles are well done, battle of Savo's a good one if you want to see some large suface action between the fleets. Coral Sea the biggy is also well done. I'm sure you'll seen the flash messages of all the DD's running the slot, can be fun to attack if you're brave and want to shoot at large groups of DD's. You can also catch large convoys coming from Truk to Rabaul. Early war, 42, Feb and March just run the coast of Java, many convoys of 40 plus merchants. If you want real action, just hang in the Formosa Strait in 44, many large convoys come through and seems all have many type AB escorts with those 6 Y guns. Try fighting those in shallow water. The main fun with RSRD is catching the many large invasion forces scripted... |
![]() |
![]() |
![]() |
#29 |
Watch
![]() Join Date: Jan 2009
Location: Athens, WI
Posts: 17
Downloads: 18
Uploads: 0
|
![]()
I think TMO is pretty well done. I run 1.9 and RSRD and yea I get away with murder from some DD's there are some that just nail me...If you wish look at my patrol log about a interesting patrol in the Drum..suffice to say if I where in command she wouldnt be a museum
![]()
__________________
Give me fuel, give me fire, give that wich I desire! |
![]() |
![]() |
![]() |
#30 | |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 798
Downloads: 3
Uploads: 0
|
![]() Quote:
![]()
__________________
"The power of the executive to cast a man into prison without formulating any charge known to the law, and particularly to deny him the judgment of his peers, is in the highest degree odious, and the foundation of all totalitarian government whether Nazi or Communist." - W. Churchill |
|
![]() |
![]() |
![]() |
|
|