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Old 04-07-10, 12:49 AM   #16
BUKER
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To be continued?
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Old 04-07-10, 01:24 AM   #17
Rolf Eschke
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Wow,that looks wonderful !
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Old 04-07-10, 03:12 AM   #18
Manfred von Stein
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woooww nice hope you soon reinstellst the download so that my men have to do something soon and not just lazy beds in the rum are
have you ever thought more about scripts crew member so that the boat is full
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Old 04-07-10, 06:06 AM   #19
Taurolas
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@ Heretic

Dude you are deffinately out there man! as for the problem with the other dudes not moving when the gun moves, how about having a guy on deck with a shell in his hands ready for the reload... doesnt nessecarily have to move but is just there as eye candy with a lovely 88mm round

just a thought if you really want a 3rd or 4th guy near the gun
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Old 04-07-10, 07:49 AM   #20
oscar19681
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Quote:
Originally Posted by Heretic View Post
I could do the guys lined up on deck if there were more waypoints defined in the GR2 files. The only wayoints on the deck are the two for the guns.
I hear waypoints can be added. if you use hex editing. At least that,s what someone claims in this thread . http://www.subsim.com/radioroom/showthread.php?t=166788
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Last edited by oscar19681; 04-12-10 at 10:41 AM.
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Old 04-12-10, 07:45 AM   #21
KarlSteiner
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Hi Heretic,

good job, indeed.

But the state of the art will be to alter the hats of the Deckguncrew into
origin iron WWII-Helmets.
Also I think two active crewmembers using the deckgun is more real.
The reason is:
Every man more on deck needs more time to go under deck inside the boat, you know.

Are you able to replace these two crewmembers standing useless port and stbd. in the engine room running on diesel engines?

Best regards

Karl

Last edited by KarlSteiner; 04-12-10 at 07:57 AM.
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Old 04-12-10, 10:41 AM   #22
oscar19681
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Quote:
Originally Posted by oscar19681 View Post
I hear waypoints can be added. if you use hex editing. At least that,s what someone claims in this thread . http://www.subsim.com/radioroom/showthread.php?t=166788
Anyone care to comment on this?
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