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-   -   [WIP] More Crew on Deck Gun (https://www.subsim.com/radioroom/showthread.php?t=166082)

Heretic 03-24-10 09:16 PM

[WIP] More Crew on Deck Gun
 
Well, like a loose tooth, I just couldn't quit messing with this. Getting more crew to the deck gun isn't that hard. What's stymied me so far is getting the additional crew to rotate with the gun. I can get any two crewmen to do so, but no more. There's gotta be something somewhere that controls it, but I've been unable to find it.

What I have now is two additional crewmen who stand near the gun, but don't move. It looks great from some angles, but once you rotate the gun, not so much.

So is it better to have an less-than-ideal implementation or to just stick with two men?

http://webpages.charter.net/mdpeyton/SH5/DG_Test01.jpg

http://webpages.charter.net/mdpeyton/SH5/DG_Test04.jpg

http://webpages.charter.net/mdpeyton/SH5/DG_Test05.jpg

A little different version with a third guy actually manning the gun...
http://webpages.charter.net/mdpeyton/SH5/DG_Test03.jpg
...but he doesn't rotate with it.

http://webpages.charter.net/mdpeyton/SH5/DG_Test02.jpg

oscar19681 03-24-10 09:31 PM

Dude you are a hero! You really get into all this stuff and i like it! What i was wondering also. Would it be possible to have crew lined up on the deck if you are leaving port perhaps? Or even on the u-boat in the u-boat pens before a patrol? Anyway , love your work!

ReallyDedPoet 03-24-10 09:35 PM

Nice :up:

@ oscar: I have not seen it with 5, but have seen the more crew on deck with 4, both with the GWX Crew and Ducimus. Don't think it was ever released as a mod though. Perhaps there were issues with it.

oscar19681 03-24-10 10:01 PM

This is what i mean.

http://www.mikekemble.com/ww2/subs/uboat7c.jpg

When i mean crew on deck.

thruster 03-25-10 02:47 AM

ditto, awesome work.
dont worry re the crew not moving with the traversing gun, the gun had to be fed with ammo, and that meant crew standing around the deck. the pics of your work implies this happening beautifully.

the idea of the deck parade in and out of port is great too, tho how does the flak crew look?

urfisch 03-25-10 03:05 AM

great success so far!!! :)

coronas 03-25-10 04:09 AM

Excellent!
:salute:

Heretic 03-25-10 08:59 AM

I could do the guys lined up on deck if there were more waypoints defined in the GR2 files. The only wayoints on the deck are the two for the guns.

oscar19681 03-25-10 10:23 AM

Isent there a workarond for this? like the crew not being animated or something?

Heretic 03-25-10 11:13 AM

Nope. Waypoints are specific spots defined in the GR2 files where you can place crewmen. You can perform any animation from any waypoint. Some animations are centered on the waypoint, some are offset left,right, fore, aft, even up or down. Most animations are very specialized for the waypoint they're designed for. If played from a different waypoint, the guy could be floating in the air or standing in a wall. So finding an animations that works for a particular waypoint is a lot of trial and error. Sometimes you can use the offset to your advantage by putting the guy on a different waypoint and the offset sticks him where you want.

But if you don't have a waypoint where you want a guy, there's nothing you can do until we learn how to add waypoints. You can pull them up in the Goblin editor and see where the are and aren't located.

Ablemaster 03-25-10 12:14 PM

Even with the limitations of movement etc it still looks better Heretic,certainly more realistic better than just two guys stood there.

Sailor Steve 03-25-10 12:52 PM

If you finally figure out a way to make them move, that will be wonderful!

If not, they look fine the way they are. Just having them there changes everything.:rock::salute:

Placoderm 03-25-10 01:29 PM

Awesome work, Heretic! I prefer the first two pics, where they are just standing near the gun. They interfere with the gun less, and as was stated before, they appear to be on deck for ammo support.

Your efforts are highly appreciated by all of us!!



:salute:

Heretic 03-25-10 01:47 PM

Well then, if folks like it, I'll include it in MFCM 1.3

thruster 03-25-10 02:12 PM

yes please!:rock::yeah:


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