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Old 04-06-10, 03:13 PM   #1
peabody
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Quote:
Originally Posted by nicae9 View Post
Hi all, I know I am a noob at this game and I see everywhere to load the mod when in port but I cant figure it out whatsoever

Thanks for a quick answer

Cheers
1. The Mods that must be enabled "in port" mean you can not be at sea, exit the game, enable that MOD and then reload the "saved game". It will not work. So you must return to port, exit the game enable the MOD and then reload the game at "Entering Port".

2. If you are starting a new Career then you will be automatically in port when you start. So enable the MOD and then start the game.

3. Example using JSGME:

4. Select the MOD you want to enable and click the arrow to enable it, wait until it is completely finished. (There will be a loading bar at the bottom of the screen)


5. When the loading is complete, it will be on the "Activated" side of JSGME.



6. Start the Game and the MOD will work. Do not enable or disable MODS while the game is running you can end up with a big mess and may need to reinstall the game.


I do not have Vista, if you are using Vista I have heard there are issues with Vista not allowing programs to make changes to anything in the Program Files folder, or something like that.
So if you do have Vista, let us know and someone will help you with it that knows more about it.

Welcome to Subsim!!

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Old 04-06-10, 04:58 PM   #2
nicae9
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hi,

Ok, so if I understand, while the game is running and when I am into port , then I have to enable the mod ? And not enable it when I have not started the game?

Thanks you for letting me know



Hum I just reread again, I guess I cant do that too, and I reread the post before, yes my mods are in a folder called "mods " above the data folder, but when I activate the game nothing happen. Since I am at it, what when I am in the game will tell me that there is a mod?

Thanks

Oh and I am running win 7
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Old 04-06-10, 05:13 PM   #3
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No, you have to NOT be in the game. You finish a patrol and get out of SH4. Then you go into JSGME and activate the mod.

"In Port" simply means that you don't want to save the game and activate a mod while you're at sea. You have to do it between patrols.
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Old 04-06-10, 05:16 PM   #4
VonHesse
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Do you have Vista?

If you've downloaded JSGME and followed the instructions and the mods still aren't bieng enabled even though JSGME shows that they should be, then that sounds like the same problem I had too. Turned out to be an issue with Vista.

I am also a bit of a noob when it comes to computers, so I can't explain why Vista is such a problem - only what it took me to fix it.

If you do have Vista, then I assume that you installed it in the standard directory that the UBI launcher prompted you to which is "Program Files". Turns out that for some reason, Vista doesn't allow files in the "Program files" to be modified, so you need to uninstall the game and reinstall it in another directory. I installed it directly on my "C-Drive". After that, the mods worked and all was right with the world.

Another item with Vista and JSGME. Vista doesn't seem to like JSGME messing around with it's files. I've heard that you need to run JSGME as an "administrator" and also turn your "user account controls"(UAC) off.

Eventually, after banging my head against a wall wondering why my mods weren't working when JSGME said they should be I did all three things (changed directory, run JSGME as an administrator, and turned UAC off).
I've no idea which one of these things might have been the problem, but after I reinstalled, and did the other things, the mods worked and have continued working with no problem.

Try all that, and again, make sure you're following the JSGME instructions properly. Good luck, and let us know how you make out. If we know what fixes your problem, then we can help the next person that runs into it too.

Cheers


Couple of threads for reccomended reading:

SH4 and Vista instillation:http://www.subsim.com/radioroom/showthread.php?t=150996

Reinstalling SH4:http://www.subsim.com/radioroom/showthread.php?t=133290

Edit: Ok, just saw that you don't have Vista, but Windows 7. I've heard (though I'm not sure) that the issue with "Program Files" is still present in 7. Again, good luck!
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Old 04-06-10, 05:23 PM   #5
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Ok, check this thread for Windows 7 and SH4.

SH4 and Vista/Windows 7 Installation
http://www.subsim.com/radioroom/showthread.php?t=150997
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Old 04-06-10, 06:04 PM   #6
nicae9
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Thank you for the detailed infos,

I run 7 and not vista (vista stayed for like 2 hours on my laptop originally )
anyway, I am gonna go and read all that, I just did what jsm whatever file how to install and there was one differences, fall of the rising sun when loaded as a mod, jsm created a new folder into my game directory while before it would create it in a temp directory.... But when I ran the game again, I still could not tell any differences (which reminds me "how does one know that a mod is on pls) So I am gonna load Opreation Mun the same way I loaded fall of the rising sun and since this time, its in the atlantic, then i ll know if its installed or not and will get back to my reading, and yes I have used jsm as an admisnistrator

While I am at it, what tool to edit .cfg files? I have been looking on the net but... .

Once all that is done, since there are so many forums, I will have a couple of more questions in regards to compability between RFB 2.0, fall of the rising sun and OM

Thanks again
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Old 04-06-10, 09:34 PM   #7
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ok,
well, I did all I read, and nothing worked so I reinstalled the game in another way : c\ubi\blahblah blah like it says to do as well and result, the mods are still not working.... Boooooooooooooooooooo I used OM as a try since thats the only way to make sure I have a mod on, (and only 1 I have in right now ) but nope, it still doesnt work

Any suggestions more than welcome

Thanks
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Old 04-06-10, 09:34 PM   #8
peabody
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Quote:
Originally Posted by nicae9 View Post
Thank you for the detailed infos,

I run 7 and not vista (vista stayed for like 2 hours on my laptop originally )
anyway, I am gonna go and read all that, I just did what jsm whatever file how to install and there was one differences, fall of the rising sun when loaded as a mod, jsm created a new folder into my game directory while before it would create it in a temp directory.... But when I ran the game again, I still could not tell any differences (which reminds me "how does one know that a mod is on pls) So I am gonna load Opreation Mun the same way I loaded fall of the rising sun and since this time, its in the atlantic, then i ll know if its installed or not and will get back to my reading, and yes I have used jsm as an admisnistrator

While I am at it, what tool to edit .cfg files? I have been looking on the net but... .

Once all that is done, since there are so many forums, I will have a couple of more questions in regards to compability between RFB 2.0, fall of the rising sun and OM

Thanks again
Edit cfg files with Notepad.

There is nothing in the game that says a MOD is enabled, unless they use a different startup screen which most major Mods do. So if you want to see what mods you have just open the JSGME and look at the "Activated" side, those are the ones you are using.

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