SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-04-10, 10:28 AM   #11
The General
The Old Man
 
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
Default Let there be light!

Quote:
Originally Posted by DerMo View Post
Shouldn´t i be able to spot this burning ship from more than 7 miles in a dark night?
This isn't so much a problem with the Mod as it is with the Graphics Engine. Not since SH3 have I been satisfied with light generated by fire at night, there simply isn't any! I don't know what a Modder can do to correct this. On the plus side; the fire in SH5 looks better than ever before. The rather ironically named Lighthouses don't generate any light of their own either. Not very useful then, are they?

There is also a problem with the Spotlights. In Sh4 surface vessels were illuminated by spotlights, not so in SH5. Yet another thing thing that probably would've been implemented if the Devs had the time
__________________
***THE GENERAL***
The General is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:39 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.