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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jan 2006
Posts: 25
Downloads: 21
Uploads: 0
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Before mod
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#2 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 263
Downloads: 132
Uploads: 0
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Looks great but also getting that heavy metallic look, pretty cool if you do not go above sub to much but if you do its quite bright, thnaks for the hard work maybe when you get some time you could address it.
Regards, Rich |
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#3 |
A-ganger
![]() Join Date: May 2009
Posts: 76
Downloads: 281
Uploads: 0
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#4 |
Chief
![]() Join Date: Jan 2008
Posts: 320
Downloads: 81
Uploads: 0
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Please don't judge the mod too early. This is obviously still being develloped, don't like it, don't use it.
W_Clear is more the ''artist'' type than a computer programmer. Looking back at his work in SH4, man it was a revolution in the environement. Then Kriller and others teamed along and sealed the deal. I am amongst those who are satisfied with the current SH5 graphics, but if Clear see room for improvements then it can only get better. I have faith. ![]()
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#5 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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#6 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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Please submit all of the questions, then I will change until everyone satisfied with.
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#7 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 263
Downloads: 132
Uploads: 0
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Like I said your work is great just need to look into the really bright metallic shimmering look when you raise the camera up and see the distant ocean, looks just like the pictures on post #7, thanks for the hard work, this mod has a really nice looking wet look to it when you dont raise the camera, like when your on a low angle looking at sub.
![]() Rich |
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#8 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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#9 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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Environmental MOH will continue, and many projects did not have time to do.
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#10 | |
Stowaway
Posts: n/a
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#11 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity |
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#12 |
A-ganger
![]() Join Date: Sep 2008
Posts: 72
Downloads: 118
Uploads: 0
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I know this is be WIP to be perfect and appreciate your great efforts W_Clear
![]() My observations/opinions: Water Color variation excellent with wind speeds 4+ Water color and wave look too smooth and unrealistic at wind speeds 0-3. ![]() Water too "glasslike" and reflective at 0 to 3 knot wind. Also Needs a bit more transparency ![]() ![]() Heres stock water at 0 wind. Notice the sub below the water has greenish tint. Great effect by the devs. Stock waves ripples at low wind look perfect already. Maybe just tweak color and leave waves patterns stock? New wave animations and pitch/roll seem to be working good at wind 3+ ![]() Sun size and color good. Could use more sun-flare but thats Nvidia's problem ![]() Still have "metallic water" problem however with version 1.1 ![]() Just my suggestions for improvement. Keep up the great work ![]()
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#13 |
Loader
![]() Join Date: Jul 2003
Posts: 90
Downloads: 42
Uploads: 0
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W_Clear, i loved your work for Sh4, and am looking forward to the things you will do with Sh5.
![]() I also have the metallic water thing the posters above have reported. so yeah there's room for improvement. I really love what you have done with the sunrise and sunset and the reflections in the water of stars and moon. Very Very nice ![]() I want to add my voice to the choir thats cheering you on, keep up the good work! ![]() |
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#14 |
Bosun
![]() Join Date: May 2007
Posts: 67
Downloads: 122
Uploads: 0
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![]() ![]() No comments ! ![]() ![]() Last edited by D.Kruger; 03-27-10 at 05:30 AM. |
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#15 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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