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Old 04-01-10, 07:25 AM   #1
captainprid
Watch Officer
 
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No mention about AI which is my top fix I wanted.
No mention of more or varied traffic, currnetly there appears to be only Large Cargo, an American oiler and a Hog islander, and very few of these, this is not acceptable.
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Old 04-01-10, 07:32 AM   #2
IanC
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Quote:
Originally Posted by captainprid View Post
No mention about AI which is my top fix I wanted.
No mention of more or varied traffic, currnetly there appears to be only Large Cargo, an American oiler and a Hog islander, and very few of these, this is not acceptable.
Hmm mm... looks like this patch is 90% for graphics.
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Old 04-01-10, 03:09 PM   #3
tonschk
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The Dynamic Shadows have a few errors and need to be fixed sooner or later

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Last edited by tonschk; 04-05-10 at 04:41 AM.
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Old 04-01-10, 04:46 PM   #4
Iron Budokan
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Quote:
Originally Posted by IanC View Post
Hmm mm... looks like this patch is 90% for graphics.
Imagine that.
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Old 04-01-10, 05:55 PM   #5
mcarlsonus
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...great...graphics are FINE! How about a patch for, "Challenge?"

OH! Just as I thought! Ubi's expecting their unpaid/Ubi-unappreciated labor pool (a.k.a., "modders") to take care of that AI problem we're all having...silly me...
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Old 04-02-10, 01:31 AM   #6
kylania
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Quote:
Originally Posted by IanC View Post
Hmm mm... looks like this patch is 90% for graphics.
If by "graphics" you mean "UI/controls" then yes. Which is desperately needed for those who haven't modded their UI yet. Once that's fixed modders can move on to improving the game rather than fixing missing core commands.
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Old 04-02-10, 09:04 AM   #7
KarlSteiner
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another bug to report and submit!

Hi Neal,

I hope you will bring this post on the way to the programmer:

Since SH3 AI_ships do not do that what the sim-option in the MissionEditor
is showing.
The crux is, that it is not possible to design a smal trawler with a simple passing a 100meter space of a antisubnet with looping wps as a guide for my sub. This was usual practice in the WWII, you certainly know.

Testet in the region of the Kiel_Kanal Germany (Kaiser_Wilhelm-Kanal)
See the photos in SH5 below:





Best regards

Karl

P.S.:
The reason was they patched the WP-mangement so that AI-ships do nomore collide, or sails on land.
But this is o.k. on the hight seas and not in narrow regions.

I think it is better to accept some collisions as in the real life on sea happends, otherwise we can forget a functonaly traffig near land and precoast-regions.

The best way will be to design the WP-management as correct as the WM-management of the player sub.
And collisions should depend of the good or bad practice of the modder, only.


Here more of bugs:



Trawler stopps and is fixed to the ground.

Last edited by KarlSteiner; 05-19-10 at 09:30 AM.
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Old 04-02-10, 11:39 AM   #8
walsh2509
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Anything on coming out of Fast Forward Time ? I was heading to my patrol area I was at 1500x or there abouts.


BANG! came out of x time to be sitting rigth in the middle of a patrol of 6 DD and got blasted out the water.

Will this be fixed and will the rudder be fixed so you can pick through the degrees of rudder Port and Starboard.
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Old 04-02-10, 01:00 PM   #9
gutted
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10 more days....
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Old 04-02-10, 01:00 PM   #10
kylania
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Quote:
Originally Posted by walsh2509 View Post
Anything on coming out of Fast Forward Time ? I was heading to my patrol area I was at 1500x or there abouts.


BANG! came out of x time to be sitting rigth in the middle of a patrol of 6 DD and got blasted out the water.

Will this be fixed and will the rudder be fixed so you can pick through the degrees of rudder Port and Starboard.
The TC thing can be easily fixed by simply not running at 1500x in your patrol area.

The rudder thing is already fixed in TheDarkWraith's MultiUI for SH5 mod. They are adding a compass in the next patch, I assume that'll include the rudder as well, but no way to know till it's too late.
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Old 04-02-10, 01:13 PM   #11
walsh2509
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Thanks for the reply.

But running at x times is part of the game , our would be spending hours just getting to a patrol area. Could go fast than 1500x in older SH game and be pulled out of it when near enemy ships.
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