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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 |
Bosun
![]() Join Date: Nov 2002
Location: Ireland
Posts: 65
Downloads: 28
Uploads: 0
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Love the mod, but have to agree. The underwater colour of the Atlantic is waaaaay too blue. Light blue and bright.
Should be a darker blue and more opaque. |
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#92 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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He tonyeh, have you ever whatched some wildlife documentaries shot at the atlantic??
I added v0.9 with a flat sun fix. |
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#93 |
Gunner
![]() Join Date: Mar 2005
Posts: 91
Downloads: 88
Uploads: 0
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loving this mod witht he fix now, cheers rik.
as for the blue i thing it's abit too Blue, the atlantic has a rather horrible green look to it in the north and a visual distance sometimes of almost nothing xD. but im fine with it. |
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#94 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Thanks for v0.9 Rik007.
Your environment now looks perfect on my machine ![]() |
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#95 |
Swabbie
![]() Join Date: Mar 2010
Posts: 11
Downloads: 13
Uploads: 0
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I guess I'll nitpick first:
The Atlantic visual distance and color seems to be a bit more representative of the Carribean Atlantic than the North Atlantic...but I seemed to have the same underwater color with the Arctic options as well. The distance specifically seems a little extreme (it's possible to see your sub cruising along the surface 50m down); Commander's opacity settings didn't seem to influence that either. I'm encounter a darkened faces bug too, but I think it's from a crew-related mod and not this one. Otherwise, it looks exceptional. The waves look very good. Plus my con tower usually manages to actually stay above the surface of the water now. Overall the problems are pretty minor. |
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#96 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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Glad to see you all enjoy it. The dark faces is a stock bug which cannot be fixed by modding. Just don't stare at it and you will not notice it in anymore.
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#97 |
Swabbie
![]() Join Date: Mar 2010
Posts: 11
Downloads: 13
Uploads: 0
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The new version 0.9 seems to have problems with the 20km version. My sky looks like this:
![]() I'm guessing due to the sun halo effect behind the clouds. I tried it with the GWX 20km unofficial loaded first and without it loaded at all and it turns out like that either way. The normal version seems to work without the glitch, though. |
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#98 |
Sparky
![]() Join Date: Oct 2009
Posts: 151
Downloads: 240
Uploads: 0
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Yup..I'm having the same exact problem. I loaded the 0.09v 20km and I had a shimmering horizon and sky...not to mention blocked (Whiteout) out chunks of ocean at a distance. I reverted back to the 8/16km version. Tried tweaking my NVidia setting to no avail. Bummer.....
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#99 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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I will look into it. Did not test the 20K version before releasing.
![]() Not too difficult to repair as I had that before. |
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#100 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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As you may have noticed I fixed it. 20Km should be fine!
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#101 |
Sparky
![]() Join Date: Oct 2009
Posts: 151
Downloads: 240
Uploads: 0
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Yes indeedy!! Looking awesome!! I have a good 20km horizon, no flat sun and great water environment and no video glitches.
Job well done Rik007!! ![]() ![]() |
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#102 |
Weps
![]() Join Date: Mar 2010
Posts: 367
Downloads: 9
Uploads: 0
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I tried both the 16k and 20k atmosphere versions of .9 and the water looks excellent, but for some reason it ends after a 5 by 5 k square with my viewpoint always at the center. From the tower, this isnt a problem at all. but when I use external camera to get pictures, the water beyond the square is replaced by a generic gray or land, and it looks very ugly.
This was not a problem with standard GWX3, where the water would be present all the way to the horizon in a good detail. Is there an in game setting I may have missed, or is this an inherent characteristic of this mod? Can it be fixed? Without it I can not take nice shots or very much enjoy the view from the sky. Example of standerd water. ![]() |
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#103 |
Weps
![]() Join Date: Mar 2010
Posts: 367
Downloads: 9
Uploads: 0
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Bergen docks looking west
GWX3 with 16k atmosphere ![]() GWX3 with ShV water v.9 16k atmosphere ![]() |
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#104 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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To put it simple: More detailed distance implies that the squary nature of the game engine is amplified. I didnot design it with an outside view objective as number one priority, so just do not stare at it and you will be fine.
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#105 |
Weps
![]() Join Date: Mar 2010
Posts: 367
Downloads: 9
Uploads: 0
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