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Old 03-30-10, 01:26 PM   #1
kylania
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Quote:
Originally Posted by THM View Post
Hm, where's the 'attacked-ship-undamaged-after-loading-a-save' fix?
Been in game since SH3, so doubtful it'll get fixed. Then again, the CO2 bug was unfixed from SH4 and apparently is being fixed.. sooo keep the faith!
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Old 03-30-10, 01:28 PM   #2
rcjonessnp175
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where is the eyefinity or non standard higher resolution fix come on pretty please this game would rock in eyefinity.
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Old 03-30-10, 01:35 PM   #3
simsurfer
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Cant wait for the 12th :-)
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Old 03-30-10, 02:29 PM   #4
Bilge_Rat
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Quote:
Originally Posted by dangrey View Post
From : http://forums.ubi.com/eve/forums/a/t...7/m/8261009648

The second SH5 patch will be released on April 12th.

Below you can find the list of fixes/changes:

•Fix for CO2 not being saved correctly
•Fix for crew morale.
•Fix for weather being reset to clear weather after load.
•Fixes for crewmen showing under water under certain conditions
•Fixes for ships exploding in ports for unapparent reasons or hitting the shore
•Now waypoint tools are not accessible in bunker anymore
•Compass added
•Return to course added
•Several fixes to ship recognition manual
•Depth under keel added
•Morale reaching 0 bug fixed
•Several crew abilities (like man the deck gun and man the flack gun don’t cost morale anymore)
•Several crew animation and interaction fixes
•Fixed performance problems inside submarine
•Shadow optimizations
•Fixed very slow eye light adaptation after a lost device (alt-tab)
•Fixed selection contour being visible when a character was already selected
•Fixed a bug where the moon was closer than it should
•Fixed a bug where the sun disk would be visible underneath thick cloud cover
•Environmental lighting and effects improvements
•Improvements on particle performance on single core processors
•Fixed torpedo doors
•Fixed torpedo propeller (not turning)
•Fixed electric torpedoes trail
•Fixed spawn radius for some convoys (previously spawned on the shore)
•Fixed several dials that were not working inside the submarine
•Ports in the north Africa in the German territory are under enemy occupation
•South Africa supplies: The existence of another ship that looks identically with the targeted one may generate confusion
•No more crewmen on burning ships
•Fixed a bug where the player can get stuck in the sub's outer hatch geometry
•Crewmen on deck change clothes during bad weather
•German language localization fixes
impressive list, looking better all the time...
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Old 03-30-10, 02:38 PM   #5
pythos
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Engine frequency. No mention of incorrect volume verse frequency change of the engine and motor sounds when changing power settings.

But this list is promising.
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Old 03-30-10, 03:11 PM   #6
piri_reis
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Thanks for the support Ubi
I'm predicting sales will pick up again.
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Old 03-30-10, 03:59 PM   #7
kraznyi_oktjabr
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Quote:
Originally Posted by piri_reis View Post
Thanks for the support Ubi
I'm predicting sales will pick up again.
In my opinion only if some popular reviewers/magazines give SH5 second chance with 1.2 patch. How many potential buyer checks forums instead of relying only to reviews?
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Old 03-30-10, 04:42 PM   #8
u1950
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Best news I have heard all week!

Last edited by u1950; 03-31-10 at 12:27 AM.
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Old 04-01-10, 01:48 AM   #9
Trublion
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Default Patch #2

Not sure if this has been posted already but here it is from the UBI forums, the content of the new patch (4/12/2010)


Fix for CO2 not being saved correctly
•Fix for crew morale.
•Fix for weather being reset to clear weather after load.
•Fixes for crewmen showing under water under certain conditions
•Fixes for ships exploding in ports for unapparent reasons or hitting the shore
•Now waypoint tools are not accessible in bunker anymore
•Compass added
•Return to course added
•Several fixes to ship recognition manual
•Depth under keel added
•Morale reaching 0 bug fixed
•Several crew abilities (like man the deck gun and man the flack gun don’t cost morale anymore)
•Several crew animation and interaction fixes
•Fixed performance problems inside submarine
•Shadow optimizations
•Fixed very slow eye light adaptation after a lost device (alt-tab)
•Fixed selection contour being visible when a character was already selected
•Fixed a bug where the moon was closer than it should
•Fixed a bug where the sun disk would be visible underneath thick cloud cover
•Environmental lighting and effects improvements
•Improvements on particle performance on single core processors
•Fixed torpedo doors
•Fixed torpedo propeller (not turning)
•Fixed electric torpedoes trail
•Fixed spawn radius for some convoys (previously spawned on the shore)
•Fixed several dials that were not working inside the submarine
•Ports in the north Africa in the German territory are under enemy occupation
•South Africa supplies: The existence of another ship that looks identically with the targeted one may generate confusion
•No more crewmen on burning ships
•Fixed a bug where the player can get stuck in the sub's outer hatch geometry
•Crewmen on deck change clothes during bad weather
•German language localization fixes
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Old 04-01-10, 06:57 AM   #10
Subwolf
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People must think it's another joke

Im a little worried about this patch on top of the mods, I smell conflicts. Not possible to stop the patch since the game patches itself, and I like my game now with the mods. Hopefully Im wrong, or we may have to reinstall everything.
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Old 04-01-10, 07:25 AM   #11
captainprid
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No mention about AI which is my top fix I wanted.
No mention of more or varied traffic, currnetly there appears to be only Large Cargo, an American oiler and a Hog islander, and very few of these, this is not acceptable.
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Old 04-01-10, 07:32 AM   #12
IanC
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Quote:
Originally Posted by captainprid View Post
No mention about AI which is my top fix I wanted.
No mention of more or varied traffic, currnetly there appears to be only Large Cargo, an American oiler and a Hog islander, and very few of these, this is not acceptable.
Hmm mm... looks like this patch is 90% for graphics.
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Old 04-01-10, 03:09 PM   #13
tonschk
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The Dynamic Shadows have a few errors and need to be fixed sooner or later

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Last edited by tonschk; 04-05-10 at 04:41 AM.
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Old 04-01-10, 04:46 PM   #14
Iron Budokan
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Quote:
Originally Posted by IanC View Post
Hmm mm... looks like this patch is 90% for graphics.
Imagine that.
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Old 04-02-10, 01:31 AM   #15
kylania
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Quote:
Originally Posted by IanC View Post
Hmm mm... looks like this patch is 90% for graphics.
If by "graphics" you mean "UI/controls" then yes. Which is desperately needed for those who haven't modded their UI yet. Once that's fixed modders can move on to improving the game rather than fixing missing core commands.
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