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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Been in game since SH3, so doubtful it'll get fixed. Then again, the CO2 bug was unfixed from SH4 and apparently is being fixed.. sooo keep the faith!
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#2 |
Weps
![]() Join Date: Jul 2006
Location: Panzer barracks, Germany
Posts: 363
Downloads: 82
Uploads: 0
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where is the eyefinity or non standard higher resolution fix come on pretty please this game would rock in eyefinity.
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![]() The mother ship,Coolermaster HAF, I7 intel overclock 4ghz, , 6gb mem, 5870 crossfire, soundblaster Xfi titanium , Oh and 52 inch samsung 750 120hz. 7.1 onkyo 1200 wattss system ![]() |
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#3 |
Watch Officer
![]() Join Date: Jul 2004
Location: Pittsburgh, PA
Posts: 342
Downloads: 54
Uploads: 0
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Cant wait for the 12th :-)
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#4 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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#5 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
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Engine frequency. No mention of incorrect volume verse frequency change of the engine and motor sounds when changing power settings.
But this list is promising. |
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#6 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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Thanks for the support Ubi
![]() I'm predicting sales will pick up again.
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#7 |
Sea Lord
![]() Join Date: Mar 2010
Location: Republiken Finland
Posts: 1,803
Downloads: 8
Uploads: 0
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In my opinion only if some popular reviewers/magazines give SH5 second chance with 1.2 patch. How many potential buyer checks forums instead of relying only to reviews?
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You talk to God, you're religious. God talks to you, you're psychotic. - Dr. House |
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#8 |
Watch
![]() Join Date: Jul 2007
Location: Left Coast
Posts: 20
Downloads: 41
Uploads: 0
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Best news I have heard all week!
![]() Last edited by u1950; 03-31-10 at 12:27 AM. |
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#9 |
Watch
![]() Join Date: Mar 2010
Location: TAIWAN
Posts: 26
Downloads: 119
Uploads: 0
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Not sure if this has been posted already but here it is from the UBI forums, the content of the new patch (4/12/2010)
Fix for CO2 not being saved correctly •Fix for crew morale. •Fix for weather being reset to clear weather after load. •Fixes for crewmen showing under water under certain conditions •Fixes for ships exploding in ports for unapparent reasons or hitting the shore •Now waypoint tools are not accessible in bunker anymore •Compass added •Return to course added •Several fixes to ship recognition manual •Depth under keel added •Morale reaching 0 bug fixed •Several crew abilities (like man the deck gun and man the flack gun don’t cost morale anymore) •Several crew animation and interaction fixes •Fixed performance problems inside submarine •Shadow optimizations •Fixed very slow eye light adaptation after a lost device (alt-tab) •Fixed selection contour being visible when a character was already selected •Fixed a bug where the moon was closer than it should •Fixed a bug where the sun disk would be visible underneath thick cloud cover •Environmental lighting and effects improvements •Improvements on particle performance on single core processors •Fixed torpedo doors •Fixed torpedo propeller (not turning) •Fixed electric torpedoes trail •Fixed spawn radius for some convoys (previously spawned on the shore) •Fixed several dials that were not working inside the submarine •Ports in the north Africa in the German territory are under enemy occupation •South Africa supplies: The existence of another ship that looks identically with the targeted one may generate confusion •No more crewmen on burning ships •Fixed a bug where the player can get stuck in the sub's outer hatch geometry •Crewmen on deck change clothes during bad weather •German language localization fixes |
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#10 |
Sonar Guy
![]() Join Date: Oct 2006
Location: USA/Norway
Posts: 394
Downloads: 30
Uploads: 0
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People must think it's another joke
![]() Im a little worried about this patch on top of the mods, I smell conflicts. Not possible to stop the patch since the game patches itself, and I like my game now with the mods. Hopefully Im wrong, or we may have to reinstall everything. |
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#11 |
Watch Officer
![]() Join Date: Jul 2007
Location: Blackpool, England
Posts: 347
Downloads: 23
Uploads: 0
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No mention about AI which is my top fix I wanted.
No mention of more or varied traffic, currnetly there appears to be only Large Cargo, an American oiler and a Hog islander, and very few of these, this is not acceptable. |
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#12 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
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Hmm mm... looks like this patch is 90% for graphics.
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#13 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity Last edited by tonschk; 04-05-10 at 04:41 AM. |
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#14 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#15 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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If by "graphics" you mean "UI/controls" then yes. Which is desperately needed for those who haven't modded their UI yet. Once that's fixed modders can move on to improving the game rather than fixing missing core commands.
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