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Old 03-29-10, 05:49 AM   #1
HundertzehnGustav
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Quote:
Originally Posted by EAF274 Johan View Post
That's great news, but it will take a lot of effort and time from modders to address those issues. I'm afraid many people (possibly including me) will have the patience to stick around that long, especially because many of those problems are not there in earlier titles. Looking at the list I have to say that a lot of items are indeed game breakers for me. So if these do not get fixed (be it through patching or modding) in the foreseeable future, I will certainly lose interest and go back to SH3/4. I'm also afraid that the talented modders, too, will get tired of trying to fix a broken game and leave SH5.
..and the list of broken things in itself...

The Buyer, the customer, the dude forking out money...

For example he wants a product that works well, right from the start.
Let unssay... he has no clue about fora, no idea of modding or subsim, and plays SHIII unpatched, and enjoys it.

Now he comes to the store and sees SHV, gets it, and plays it...

and stumbles upon these things like no morale, UI completely different, Gubn crew difficulties and all the other things that are a huge Leanrning curve and are often enough badly explained to a point where the game no more works for him?

we all suppose that Modding's gonna fix things... that there is a community to write the manual for the Game...

but not every SH Player ever is a part of subsim or some other subsim forum...

for all those people that are not into modding, doing or using,
for those people SHV...

IS

broken.

...and if that is no dealbreaker...

?



?


Its just the opposite, two different opinions.

In this thread we sift through the things that will remain broken because unmoddable.

I, for one, suggest that a game needing modding to work properly, is a broken game in the first place.

I suggest that modding is a procedure to ADD material of all sorts and tastes to a game.
not FIX it.

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Old 03-29-10, 07:25 AM   #2
horsa
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kylania
Quote:
That and most everything on your "non-moddable" list is completely moddable.
Good news. SH5 has a future then. Two years down the track and it will be a classic game. For the moment I leave you and folk like HundertzehnGustav to point out the ethical problems with that.

Care to elaborate on how/where each of those items could be modded ? Just interested.

HundertzehnGustav
Quote:
but not every SH Player ever is a part of subsim or some other subsim forum...

for all those people that are not into modding, doing or using,
for those people SHV...

IS

broken.
Quite. I guess casual buyers must make up a bigger part of UBI's potential market than subsim members. I can't see how this game can be impressing them.

Eaf274 Johan
Quote:
lack of functionality of the hydrophones station. Unless I am missing something, I can't change the volume, use the mouse to select a bearing, or identify a target with the notepad. I also seem to be unable to hear ships breaking up, and so far I haven't heard the "sound guy" warn me of depth charges or destroyers on their attack run.
Thanks. Noted.
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Old 03-29-10, 07:38 AM   #3
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Coldcall
on this thread
http://www.subsim.com/radioroom/showthread.php?t=166452

Quote:
The word from the techies/modders is that the one thing that they may not be able to fix is the AI as its hardwired/coded. Which i believe means the program needs to be recompiled with the new code fixing the AI. Scripts wont do it.

So the idea is that if Ubisoft Romania have a finite amnouint of time to spend on the patch, then they should concentrate on the AI which cant be fixed by the modders.

The modders have already demonstrated that they can reach into most aspects of the game, except the AI issues.
This seems to back up Kylania's post.

Interesting. So are we are down to AI as the only deal breaker. ??
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Last edited by horsa; 03-29-10 at 08:07 AM.
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Old 03-29-10, 08:20 AM   #4
Solyne
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For me, well, I am a bit frustrated. Eventually I got rid of the server stored saved games, so that's maybe okay now. I frankly do not like this thing about being on line to play a single player game. I do have a cable connection, but live in a terribly prone area to black outs due to tropical weather come summer, and while electricity is a stopper, we usually have that back in a day or two, but cable can be out for weeks on end. I play MMOs a lot and need cable for those, but when it is down Silent Hunter is running 100% of the time.

There is no excuse for the requirement for a full time internet connection, and the interuption of my single play against the AI if the internet goes down.

SHIV was far better in many respects than SHV. I do admit that I absolutely love being able to walk around the boat and chat with my people, of course they have nothing to say so I guess it's like conversing with my lover... Oye, the game is so damned realistic *rolls eyes*

In the end, and being a dedicated player of Silent Hunter since the first version came out, I still play SHIV more than SHV since the release of SHV.

I guess that says it all right there, except that, regardless of whether I play this sim or not, UBI got my money already.

I am disappointed, but it is not a stopper.
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Old 03-29-10, 09:59 AM   #5
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Quote:
Originally Posted by horsa View Post
Coldcall
on this thread
http://www.subsim.com/radioroom/showthread.php?t=166452

This seems to back up Kylania's post.

Interesting. So are we are down to AI as the only deal breaker. ??
Kylania probably understands the issue better than i, but from what Ive seen of the mods available so far, it appears that the one thing which requires some help from the devs is getting the AI to function to some degree of normality at the base code level.

It is really unchallenging at this stage and while its a beautiful maritime environment to cruise around in a sub, it is devoid of any feeling of tension or danger.
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Old 03-29-10, 11:21 AM   #6
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Originally Posted by HundertzehnGustav View Post
For example he wants a product that works well, right from the start.
Let unssay... he has no clue about fora, no idea of modding or subsim, and plays SHIII unpatched, and enjoys it.
Enjoy unpatched SH3? Hardly! SH3 was, at the time of release, in a pretty poor condition. I don't know why many people glorifiy SH3 as the Holy Grail of sub sims, especially in it's early form. Don't get me started on all those bugs it had. Just one example: A major bug in the SCR-layer of the campaign spawned all instances of scripted units of different time frames at once in the same place, making them crash and sink. As a result, the map was effectively wiped off any scripted traffic. Port traffic, ASW groups, historical events, whatever. I remember it so well because it was me who had the thankless task of going through each and every unit on the maps and all its instances, fixing this bug. It was a huge task! Eventually it was officially fixed in the second or third patch, I don't remember. I picked this example for a reason, BTW. When the issues with AI scripting in ports was mentioned, I suspected that something like this might be going on here, a problem with the scripting layer. Not the same problem, and not necessarily the AI per se. But when I saw it for the first time, my very first thought was: 'Oh, they screwed up the script layer.....again!' Not sure if this is really the case, but might be worth further investigation.
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Old 03-29-10, 11:57 AM   #7
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Nico! Good to hear from you again!

And I agree. SH3 needed a lot of work to get it where it is today, "Best subsim ever" and all that. I remember all the complaints it got before the patches were done.
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Old 03-29-10, 03:23 PM   #8
horsa
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@ McBeck
Thanks for the notes, Jonathan. The bounderies between moddable/not moddable seem to be blurred but looks like the 'deal breaker list' could lose a lot of its items.

Nafod81
Quote:
I like the changes to the Auto TDC. As I now have to maneuver a bit to get a "good" shot.
Yep. I'm coming round to this way of thinking. Auto TDC was too easy in SH3 and 4. This makes it more challenging without making it impossible. Reminds me a little of 'Shells of Fury'.
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Last edited by horsa; 03-29-10 at 05:09 PM. Reason: clarification
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Old 03-29-10, 03:45 PM   #9
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Originally Posted by Sailor Steve View Post
SH3 needed a lot of work to get it where it is today, "Best subsim ever" and all that. I remember all the complaints it got before the patches were done.
SH3 was in bad shape when it first came out. Nvidia bug was huge, Starforce was the DRM issue at the time and people hated it as well.
If I recall correctly SH3 had a lot more bugs relating to various hardware setups then SH5 does. The list went on and on and then on some more.
Not saying this excuses SH5's state upon release day, just saying it is par for the course with UBI and the SH series.
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