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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
Downloads: 66
Uploads: 0
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The Buyer, the customer, the dude forking out money... ![]() For example he wants a product that works well, right from the start. Let unssay... he has no clue about fora, no idea of modding or subsim, and plays SHIII unpatched, and enjoys it. Now he comes to the store and sees SHV, gets it, and plays it... and stumbles upon these things like no morale, UI completely different, Gubn crew difficulties and all the other things that are a huge Leanrning curve and are often enough badly explained to a point where the game no more works for him? we all suppose that Modding's gonna fix things... that there is a community to write the manual for the Game... but not every SH Player ever is a part of subsim or some other subsim forum... for all those people that are not into modding, doing or using, for those people SHV... IS broken. ...and if that is no dealbreaker... ? ? Its just the opposite, two different opinions. In this thread we sift through the things that will remain broken because unmoddable. I, for one, suggest that a game needing modding to work properly, is a broken game in the first place. I suggest that modding is a procedure to ADD material of all sorts and tastes to a game. not FIX it. ![]()
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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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#2 | |||
Pacific Aces Dev Team
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kylania
Quote:
Care to elaborate on how/where each of those items could be modded ? ![]() HundertzehnGustav Quote:
Eaf274 Johan Quote:
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"You need to put your behind in the past". Kumba |
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#3 | |
Pacific Aces Dev Team
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Coldcall
on this thread http://www.subsim.com/radioroom/showthread.php?t=166452 Quote:
Interesting. So are we are down to AI as the only deal breaker. ??
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"You need to put your behind in the past". Kumba Last edited by horsa; 03-29-10 at 08:07 AM. |
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#4 |
Swabbie
![]() Join Date: Jul 2007
Location: Florida, USA
Posts: 5
Downloads: 389
Uploads: 0
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For me, well, I am a bit frustrated. Eventually I got rid of the server stored saved games, so that's maybe okay now. I frankly do not like this thing about being on line to play a single player game. I do have a cable connection, but live in a terribly prone area to black outs due to tropical weather come summer, and while electricity is a stopper, we usually have that back in a day or two, but cable can be out for weeks on end. I play MMOs a lot and need cable for those, but when it is down Silent Hunter is running 100% of the time.
There is no excuse for the requirement for a full time internet connection, and the interuption of my single play against the AI if the internet goes down. SHIV was far better in many respects than SHV. I do admit that I absolutely love being able to walk around the boat and chat with my people, of course they have nothing to say so I guess it's like conversing with my lover... Oye, the game is so damned realistic *rolls eyes* In the end, and being a dedicated player of Silent Hunter since the first version came out, I still play SHIV more than SHV since the release of SHV. I guess that says it all right there, except that, regardless of whether I play this sim or not, UBI got my money already. I am disappointed, but it is not a stopper. |
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#5 | |
Chief
![]() Join Date: Mar 2010
Posts: 325
Downloads: 42
Uploads: 0
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It is really unchallenging at this stage and while its a beautiful maritime environment to cruise around in a sub, it is devoid of any feeling of tension or danger. |
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#6 |
Medic
![]() Join Date: Sep 2001
Location: Germany
Posts: 168
Downloads: 145
Uploads: 0
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Enjoy unpatched SH3? Hardly! SH3 was, at the time of release, in a pretty poor condition. I don't know why many people glorifiy SH3 as the Holy Grail of sub sims, especially in it's early form. Don't get me started on all those bugs it had. Just one example: A major bug in the SCR-layer of the campaign spawned all instances of scripted units of different time frames at once in the same place, making them crash and sink. As a result, the map was effectively wiped off any scripted traffic. Port traffic, ASW groups, historical events, whatever. I remember it so well because it was me who had the thankless task of going through each and every unit on the maps and all its instances, fixing this bug. It was a huge task! Eventually it was officially fixed in the second or third patch, I don't remember. I picked this example for a reason, BTW. When the issues with AI scripting in ports was mentioned, I suspected that something like this might be going on here, a problem with the scripting layer. Not the same problem, and not necessarily the AI per se. But when I saw it for the first time, my very first thought was: 'Oh, they screwed up the script layer.....again!' Not sure if this is really the case, but might be worth further investigation.
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#7 |
Eternal Patrol
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Nico! Good to hear from you again!
![]() And I agree. SH3 needed a lot of work to get it where it is today, "Best subsim ever" and all that. I remember all the complaints it got before the patches were done.
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“Never do anything you can't take back.” —Rocky Russo |
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#8 | |
Pacific Aces Dev Team
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@ McBeck
Thanks for the notes, Jonathan. The bounderies between moddable/not moddable seem to be blurred but looks like the 'deal breaker list' could lose a lot of its items. Nafod81 Quote:
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"You need to put your behind in the past". Kumba Last edited by horsa; 03-29-10 at 05:09 PM. Reason: clarification |
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#9 | |
Medic
![]() Join Date: Mar 2005
Location: New Zealand
Posts: 168
Downloads: 4
Uploads: 0
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If I recall correctly SH3 had a lot more bugs relating to various hardware setups then SH5 does. The list went on and on and then on some more. Not saying this excuses SH5's state upon release day, just saying it is par for the course with UBI and the SH series.
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\"Emancipate yourself from mental slavery, none but ourselves can free our minds.\" |
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