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-   -   Are there any real deal breakers in SH5 ? (https://www.subsim.com/radioroom/showthread.php?t=166311)

horsa 03-27-10 12:06 PM

Are there any real deal breakers in SH5 ?
 
SH5 was a train crash. Right ?

Morale was broken.
too many unnecessary changes to the UI,
very little information on what to do or how to do it ,
character dialogue tediously limited
lack of sub damage control
and so on ....

But hey . Wait. What is really missing ?
A lot of stuff is in there but either underdeveloped (like the character dialogue) or inexplicably hidden away (like compass and 'depth under keel'). All moddable.

Forget the ethics for a moment ( Ubi sucks, unfinished product, why rely on unpaid modders, yaddy ya yaddy ya ......) .
What features are really missing or annoyingly obtrusive. So much so that they are real deal breakers for you? Things that should be in (or not in), which no amount of modding can put right ( like the red triangle in SH2).

Which are the real deal breakers of SH5 ????

Sailor Steve 03-27-10 12:08 PM

The only thing keeping me from buying it is the 'online' requirement. Nothing reported so far looks like it can't be fixed, and it seems like the game has a lot to offer in the long run.

mookiemookie 03-27-10 12:08 PM

The Type VII only deal is very bad. The crew management (not managing transfers and whatnot) is bad....real captains had to deal with losing key personnel and having green recruits after every patrol.

robbo180265 03-27-10 12:14 PM

For me the fact that there seems to be only 3 types of merchant to sink may lead me to lose interest in the future.

I don't like the fact that I can only play till '43 and I'm not keen on only having the type VII. I'd also like to be able to select the start date (like SHIII) instead of having to start in '39.

louloupenalty 03-27-10 12:15 PM

Quote:

Originally Posted by Sailor Steve (Post 1336582)
The only thing keeping me from buying it is the 'online' requirement. Nothing reported so far looks like it can't be fixed, and it seems like the game has a lot to offer in the long run.

I have to say i have no problem with having to connect once for activation and then each time i load the game. However, i still consider very unfair that you have to be permanently connected when playing offline.
This would be the real deal breaker for me, but since i'm a huge fan of the series i still bought it.

alexradu89 03-27-10 12:17 PM

1. the war "ends" in 43 :shifty:
2. only 1 type of playable subs
3. lack of realism and immersion
4. bugs (AI, UI)
5. crap systems and crew management
6. pretty much lack of quantity (the only quality is the eye candy graphics, nothing more)
Wouldn't give a rat's a*s about the DRM thing as long as they provided me with a WORKING game.

:down: Fail Ubi is fail! :down:

KiwiVenge 03-27-10 12:28 PM

My only real concern was the authentication servers. First couple of weekends some people could not play SH5 because of server problems.
Last weekend the forums didn't have anywhere near the amount (if any) of server problem complaints so I bought the game.
Added some of the already existing mods and having fun. This weekend I did not experience any problems whatsoever with it.
So mods + working authentication servers = no deal breakers from my perspective.

Oh, and you can pick the game up a lot cheaper then at release a month or so ago.

Onkel Neal 03-27-10 12:28 PM

Quote:

Originally Posted by horsa (Post 1336580)
SH5 was a train crash. Right ?

Morale was broken.
too many unnecessary changes to the UI,
very little information on what to do or how to do it ,
character dialogue tediously limited
lack of sub damage control
and so on ....

But hey . Wait. What is really missing ?
A lot of stuff is in there but either underdeveloped (like the character dialogue) or inexplicably hidden away (like compass and 'depth under keel'). All moddable.

Forget the ethics for a moment ( Ubi sucks, unfinished product, why rely on unpaid modders, yaddy ya yaddy ya ......) .
What features are really missing or annoyingly obtrusive. So much so that they are real deal breakers for you? Things that should be in (or not in), which no amount of modding can put right ( like the red triangle in SH2).

Which are the real deal breakers of SH5 ????

Very good question. My hope is, Ubisoft will focus on these major issues, the stuff modders cannot fix, if they decide to work on a 2nd patch.

For me, the AI is the biggest non-moddable issue with the game. I can ignore the weak/ineffective RPG stuff, I can see the game being modded to 1945, and I can live with one type of U-boat. For me to get repeated enjoyment out of the game, the escort AI needs to be improved, and other ship AI as well, so we do not have to see AI ships doing crazy things like ramming docks and running off into the woods.

SabreHawk 03-27-10 12:46 PM

Ya know for all the opposition to the online thing, we all are online here everyday and none seem to be without an internet connection.
So why such opposition to something that you already have and use all the time, every day and every night.
For instance, this forum requires it otherwise you'd not be able to be here and post all the opposition, nor would you be able to get all the wonderful work of the modders. So, no internet..........no subsim.com
Without an internet connection, all the SH3 GWX players wouldnt be, they'd all still be running it stock, and wouldn't even have any knowlege of mods. And they all think that it's so much greater, but how long did it take to become so great? And how old is SH5? Thats right one measly month.

No dealbreaker here for me, cause I know that patches are coming and all will be right in time, if not by patches then by mods.
And in the meantime, for me it runs well and smoothly and on only one occasion failed to connect due to a server problem and that only lasted for 30 minutes. And once it failed because of a registry problem on my end, and was my doing.

I really think that we cannot truly make a judgement till after the next patch and see where that put us. And I have never seen a piece of software that was released a fully finished and complete product. Yes, even windows itself which has had how many patches, upddates and service packs since it's release? And still gets updated about once per month or so.
Computers and software has become so complex, that I dont think it's within human ability to ever really perfect. And like any work of art, is never truly finished, but only abandoned.

McBeck 03-27-10 12:46 PM

I tend to agree with Neal.

The war end date can be modded
Extra subs can be modded
Even the crew animations can be modded
The AI cant be modded

rcjonessnp175 03-27-10 12:49 PM

no eyefinity support is a bummer to. Really?? its 2010 and both card makers have multiscreen capabilities now. :damn:

The General 03-27-10 01:05 PM

Quote:

Originally Posted by mookiemookie (Post 1336583)
The Type VII only deal is very bad.

THe detail in the Command room for the Type VII in SH5 is astonishing :o. That's a lot of work right there and alot of polygons to throw around the place too :yep:. DCS Blackshark is a flight sim for only one model helicopter and it's the best there is in that genre. Having only one model sub is acceptable to me as long as the other elements are gotten right.

Quote:

Originally Posted by bigboywolly (Post 224922)
Inability of Watch-crew to spot anything neutral, as in SH4
, is a REAL killer. May as well not have any neutral shipping out there

Yep, the whole point of having 'no map contact updates' switched off is that you could well sink a friendly unless you properly identified who you were firing at. Unfortunately switching off the contact updates in SH5 is akin to reducing gameplay and thus enjoymeny by half. This facility needs to be adjusted so that a single plot is made on the chart showing the surface vessel's approximate postion and and course when it is first detected. It should not be identified as being friend or foe (red or blue) and the accuracy of it's postion/course etc should only be
updated when new information is sent by you the Player fom whatever source you chose, be it calling out from the bridge, using the UZO, Periscopes or Sonar Suite. As it is, everyting is switched off and it just looks like this part of the game, along with many others, was not finished.


Quote:

Originally Posted by Neal Stevens (Post 1336613)
if they decide to work on a 2nd patch.

I find it strange that Neal himself doesn't know wether or not we're getting a second Patch at this stage. :hmmm: I was hoping it would be released any minute and Neal hasn't heard through the grapevine if it's even in develpoment :o

janh 03-27-10 01:05 PM

Quote:

Originally Posted by horsa (Post 1336580)
SH5 was a train crash. Right ?
...
Which are the real deal breakers of SH5 ????


- Online requirement, or any form of online DRM/activation etc. I can be a paying customer, but I don't want to bend my principles and even feel like a pirate afterwards.
- Evidence from modders here that all the necessary functions and scripting commands are implemented that will allow modders to add the missing content, i.e the other boats, vessels, weapobs and sensor technology from 43-45, as well as the missing campaign period. As well as all the nice realism gimmicks that I am so used to from SHIII with mods. I can only play one game at a time, so it will be the throne holder. Sorry, just don't have any more free time to share.

janh 03-27-10 01:07 PM

Quote:

Originally Posted by McBeck (Post 1336634)
...The AI cant be modded...

I though they had opened up all the AI scripts to modding with this release? I thought that was the big excitement about "enhanced modability"? Don't scare me.

Sailor Steve 03-27-10 01:32 PM

Quote:

Originally Posted by SabreHawk (Post 1336633)
Ya know for all the opposition to the online thing, we all are online here everyday and none seem to be without an internet connection.

I'm currently homeless, and post from the library.

Quote:

So why such opposition to something that you already have and use all the time, every day and every night.
The last year in my old place was spent scraping to find enough work to pay the rent and utilities, and hitting the free food banks so I could eat. Internet was a luxury I couldn't afford, so I came to the library then too.

Quote:

For instance, this forum requires it otherwise you'd not be able to be here and post all the opposition, nor would you be able to get all the wonderful work of the modders. So, no internet..........no subsim.com
Without an internet connection, all the SH3 GWX players wouldnt be, they'd all still be running it stock, and wouldn't even have any knowlege of mods.
When I was in my own place, and could play, I could download stuff from the library with my flash drive. That is how I manage to keep releasing updates to my own Ship Names mod - all my work is on the flash drive and I can do the research where I'm at.

And don't forget the people who want to play while they travel, or in remote places. I have a friend who lives only thirty miles from Salt Lake City, and he has to make do with a very bad dial-up. There is no broadband where he lives.

Also, since you brought it up, the real problem as I see it is that no-one should be required to be online to play what is absolutely an off-line game. So, even if was richer than Croesus I still would oppose it.

Quote:

And they all think that it's so much greater, but how long did it take to become so great? And how old is SH5? Thats right one measly month.
I'm already on record as agreeing with you there. I was all set to pre-order it when I found out I wouldn't be able to play it - not because of my computer or situation, but because UBI said I couldn't.


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