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Old 03-28-10, 02:34 PM   #1
Magic1111
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Quote:
Originally Posted by Anvart View Post
Thanks.

OK.
Continuation follows...
Wonderful, I´m looking forward too............!

Best regards,
Magic
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Old 03-29-10, 02:12 AM   #2
Anvart
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I have made a patch for compatibility with LSH3_V5__ExtendedChallenge ...
...
And i have not seen that this mods are popular at forums-de.ubi.com...
It means that i have made them personally for you...
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Old 03-29-10, 02:55 AM   #3
Magic1111
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Quote:
Originally Posted by Anvart View Post
I have made a patch for compatibility with LSH3_V5__ExtendedChallenge ...
...
And i have not seen that this mods are popular at forums-de.ubi.com...
It means that i have made them personally for you...
Many thanks for the Extended Challange patch !!!

And your MODs will be popular... Wait and see....

Best regards,
Magic
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Old 03-29-10, 10:56 AM   #4
Anvart
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Oops, guys...
I have not noticed, that the radar antenna (cfg#R01) has a miscellaneous angular positions for different turms... unlike stock game and GWX mod (sometimes modders do senseless changes only to differ from the prototype ).
For what? it's not logically... therefore i reworked mod, has made all angular co-ordinates identical... First post is updated.
Plz, D/L mod and patch again!

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Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 03-30-10 at 02:31 AM.
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Old 03-29-10, 01:37 PM   #5
Urmel
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Hi Anvart

We thank you very much for your preliminary work !!! :bow:
and of course also Magic for his activity in this case!

Also look forward in our LSH3 Forum (UBI, german):
http://forums-de.ubi.com/eve/forums/...648#6081065648

Greets from Urmel
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Old 03-29-10, 01:44 PM   #6
Anvart
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Thanks, Urmel.
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Old 03-29-10, 03:30 PM   #7
Magic1111
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Quote:
Originally Posted by Anvart View Post
Oops, guys...
I have not noticed, that the radar antenna (cfg#R01) has a miscellaneous angular positions for different turms... unlike stock game and GWX mod.
For what? it's not logically... therefore i reworked mod, has made all angular co-ordinates identical... First post is updated.
Plz, D/L mod and patch again!

Hi my Friend !

Thank you so much again for your work !!!

IMPORTANT: To your above notice with the radar antenna PLEASE read page 18 from the LSH Manual (in english language!) here: http://www.lsh3.com/v5/pdf/LSH3_V5_M...ual_EN_web.pdf

It´s an .pdf File, when your Browser this supported, you can open and read this direct in your Browser !

Is this interested and important for you and your MOD and explain this your question ? I would be interested !

Best regards,
Magic
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Old 03-30-10, 01:44 AM   #8
Anvart
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Quote:
Originally Posted by Magic1111 View Post
Hi my Friend !

Thank you so much again for your work !!!

IMPORTANT: To your above notice with the radar antenna PLEASE read page 18 from the LSH Manual (in english language!) here: http://www.lsh3.com/v5/pdf/LSH3_V5_M...ual_EN_web.pdf

It´s an .pdf File, when your Browser this supported, you can open and read this direct in your Browser !

Is this interested and important for you and your MOD and explain this your question ? I would be interested !

Best regards,
Magic
Sorry, my friend.
This text does not concern to my mod.
And in reality for FuMB-37 ! on snorkel... cfg#C02 ! (RWR radar) node is used !!!

"The Solution:
The FuMO-64 "Hohentwiel" remains the standard radar of the type XXI - tied over R01 node. You don't need to
select extra, it is contained when changing to the type XXI. The FuMO-391 as an additional second radar, tied
over the node R02, on the snorkel, therefore will be changed automatically from 9-1-1944 (see NSS_UBoat21.sns)."

Node cfg#R02 is used for Blind Radar (name is ???)... (it is visible under water radar antenna :^))). In my mod this node is not necessary... and i has removed it...
By the way in Type 21 this node cfg#R02 is absent (in LSH3 v.5)!
Quote:
Originally Posted by Anvart
... therefore i reworked mod, has made all angular co-ordinates identical...
It should be understood, now radar antennas FuMO29 and FuMO30...64 (or node cfg#R01 in other words) have identical angular orientation for all turms ! It's important for my mod.
Naturally, speech about human submarines.
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Last edited by Anvart; 03-30-10 at 03:43 AM.
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Old 03-30-10, 02:17 AM   #9
Magic1111
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Okay, many thanks for the good explanation !!!

Best regards,
Magic
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