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Old 03-28-10, 01:04 PM   #1
Anvart
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[REL] LSH3-5... FuMO 30...64 Up/Down

This mod has been made at request of my friend Magic1111
and of other fans of LSH3 v.5
***********************************************
Mod file - LSH3-5_FM30_UpDown.7z
File size ~ 2.33 MB.
Author Anvart.
This mod is absolutely independent original work, and this mod don't uses stuff from other similar mods of other authors.

This mod is addition for LSH3-5_DFa-Flag&Penns_2010 mod
(for SH3 ver. 1.4b game with LSH3 v.5 mod).
In this mod we can control raising and lowering Radar Antenna (FuMO 30...64)
using new StateMachine Class... and using next commands:
1) Turn on radar and raising antenna - keys "Shift+R" ...
2) Turn off radar and lowering antenna - keys "Ctrl+R" ...
3) Radar_view (and Radar_one_sweep) - key "R" ...

Note:
Special feature of this mod the turn on/off handle (Radar_toggle_on_off) is not
interactive now ...
And when you switch camera on Radar_view (press R button)
automatically turns on Radar_one_sweep mode.
These small differences from stock variant of radar control are necessary
in this case.
************************************************** ******
Installation:
Using JSGME ...
Unpack LSH3-5_FM30_UpDown.7z file in MOD folder.
To attach to game after LSH3-5_DFa-Flag&Penns_2010 mod...
************************************************** ******
Special gratitude to respected Skwasjer.
His S3D tool successfully expand (supplement) HexEditor.
S3D accelerates editing of files content ... especially object-animation and StateMachine System files ...
The visual control through S3D Viewer allows to place objects quickly ... and so on ...
************************************************** ******
Updated 29.03.2010
Link:
http://www.mediafire.com/file/yetymk...FM30_UpDown.7z
************************************************** ******
Patch_compat_4ExtChallenge.7z

This patch has been made for compatibility LSH3-5_FM30_UpDown mod
with LSH3_V5__ExtendedChallenge mod for LSH3 v.5.

Installation:
Unpack Patch_compat_4ExtChallenge.7z file in MOD folder.
To attach to game after LSH3_V5__ExtendedChallenge mod...
...
Common order:
LSH3 v.5
LSH3-5_DFa-Flag&Penns_2010
LSH3-5_FM30_UpDown
LSH3_V5__ExtendedChallenge
Patch_compat_4ExtChallenge
*************************
Updated 29.03.2010
Link:
http://www.mediafire.com/file/5nizld...xtChallenge.7z
************************************************** ********
Patch_compat_FM30_LSH3-5_6DialsSimf.7z

This patch has been made for compatibility LSH3-5_FM30_UpDown mod
with GUI_Six-Dials-Simfeeling mod for LSH3 v.5.
************************************************** ********
Installation:
Unpack Patch_compat_FM30_LSH3-5_6DialsSimf.7z file in MOD folder.
To attach to game after GUI_Six-Dials-Simfeeling mod...
******************************************
Common order:
LSH3 v.5
LSH3-5_DFa-Flag&Penns_2010
LSH3-5_FM30_UpDown
GUI_Six-Dials-Simfeeling
Patch_compat_FM30_LSH3-5_6DialsSimf
******************************************
Link:
http://www.mediafire.com/file/mj2zdx..._6DialsSimf.7z
************************************************** ****************
Patch_compat_FM30_LSH3-5_GUI_OLC.7z

This patch has been made for compatibility LSH3-5_FM30_UpDown mod
with GUI_OLC mod for LSH3 v.5.
************************************************** ***
Installation:
Unpack Patch_compat_FM30_LSH3-5_GUI_OLC.7z file in MOD folder.
To attach to game after GUI_OLC mod mod...
************************************************** ***
Common order:
LSH3 v.5
LSH3-5_DFa-Flag&Penns_2010
LSH3-5_FM30_UpDown
GUI_OLC
Patch_compat_FM30_LSH3-5_GUI_OLC
************************************
Link:
http://www.mediafire.com/file/ezwmmy...3-5_GUI_OLC.7z
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Last edited by Anvart; 05-17-11 at 11:16 AM.
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Old 03-28-10, 01:34 PM   #2
Magic1111
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WOW !!!

Absolute fantastic, that you doing this MOD for LSH too !!!! I´m soooo happy ! Another BIG Thank you !!!

For this MOD is the same I´ve write in the another Thread:

And another question: Would you presented your MOD in our german ubi MOD Forum "Die Kapitänskajüte" here: http://forums-de.ubi.com/eve/forums/a/frm/f/2371008762 You can start a new Thread !
And/or in the LSH Thread here: http://forums-de.ubi.com/eve/forums/...861086897/p/27

You can write per copy & paste the same as here and I would in another Post translate the most important things of your MOD into german language, when you give me the permission to do that ! Is this okay ?!

Best regards,
Magic


EDIT: Very important: LSH comes with two Versions, the "normal Version" and as ADD-On the "Extended Challange" Version ! In the Extended Challange Version is a different "Sensors.dat" File as in the normal Version ! Which sensors.dat you have use for you MOD ? Perhaps you must please release a Version of this MOD for Users with Extended Challange Version (me too) ?!
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Last edited by Magic1111; 03-28-10 at 01:45 PM.
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Old 03-28-10, 02:02 PM   #3
Anvart
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Default

Quote:
Originally Posted by Magic1111 View Post
Absolute fantastic, that you doing this MOD for LSH too !!!! I´m soooo happy ! Another BIG Thank you !!!

For this MOD is the same I´ve write in the another Thread:

And another question: Would you presented your MOD in our german ubi MOD Forum "Die Kapitänskajüte" here: http://forums-de.ubi.com/eve/forums/a/frm/f/2371008762 You can start a new Thread !
And/or in the LSH Thread here: http://forums-de.ubi.com/eve/forums/...861086897/p/27

You can write per copy & paste the same as here and I would in another Post translate the most important things of your MOD into german language, when you give me the permission to do that ! Is this okay ?!

Best regards,
Magic
Look my last post:
http://www.subsim.com/radioroom/showthread.php?t=166331
Quote:

EDIT: Very important: LSH comes with two Versions, the "normal Version" and as ADD-On the "Extended Challange" Version ! In the Extended Challange Version is a different "Sensors.dat" File as in the normal Version ! Which sensors.dat you have use for you MOD ? Perhaps you must please release a Version of this MOD for Users with Extended Challange Version (me too) ?!
Help me... He-e-e-e-e-elp me!


I do not know what is it "Extended Challange" ...
I do not have "Extended Challange" ...
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Old 03-28-10, 02:06 PM   #4
Magic1111
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Default

Quote:
Originally Posted by Anvart View Post


I do not know what is it "Extended Challange" ...
I do not have "Extended Challange" ...
Okay, I´ll help you !!!!!!!!!!!!!!!!!!!!

Extended Challange is an official (little) Add-On for LSH (not from an extern Modder, but from the LSH-Team), that make LSH for many User a little bit stronger ! I´ve upload you that on my Media Fire Page, wait a Minute....
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Old 03-28-10, 02:12 PM   #5
Urmel
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Anvart =
Magic = plz skype me NOW!

Tnx
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Old 03-28-10, 02:22 PM   #6
Anvart
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Quote:
Originally Posted by Urmel View Post
Anvart =
Magic = plz skype me NOW!
Tnx
Thanks.
Quote:
Originally Posted by Magic1111 View Post
Okay, ... I´ve upload you that on my Media Fire Page, wait a Minute....
OK.
Continuation follows...
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Old 03-28-10, 02:34 PM   #7
Magic1111
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Quote:
Originally Posted by Anvart View Post
Thanks.

OK.
Continuation follows...
Wonderful, I´m looking forward too............!

Best regards,
Magic
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Old 03-29-10, 02:12 AM   #8
Anvart
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Default

I have made a patch for compatibility with LSH3_V5__ExtendedChallenge ...
...
And i have not seen that this mods are popular at forums-de.ubi.com...
It means that i have made them personally for you...
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Old 03-29-10, 02:55 AM   #9
Magic1111
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Default

Quote:
Originally Posted by Anvart View Post
I have made a patch for compatibility with LSH3_V5__ExtendedChallenge ...
...
And i have not seen that this mods are popular at forums-de.ubi.com...
It means that i have made them personally for you...
Many thanks for the Extended Challange patch !!!

And your MODs will be popular... Wait and see....

Best regards,
Magic
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Old 03-29-10, 10:56 AM   #10
Anvart
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Oops, guys...
I have not noticed, that the radar antenna (cfg#R01) has a miscellaneous angular positions for different turms... unlike stock game and GWX mod (sometimes modders do senseless changes only to differ from the prototype ).
For what? it's not logically... therefore i reworked mod, has made all angular co-ordinates identical... First post is updated.
Plz, D/L mod and patch again!

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Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 03-30-10 at 02:31 AM.
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Old 03-29-10, 01:37 PM   #11
Urmel
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Hi Anvart

We thank you very much for your preliminary work !!! :bow:
and of course also Magic for his activity in this case!

Also look forward in our LSH3 Forum (UBI, german):
http://forums-de.ubi.com/eve/forums/...648#6081065648

Greets from Urmel
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Old 03-29-10, 01:44 PM   #12
Anvart
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Thanks, Urmel.
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Old 03-29-10, 03:30 PM   #13
Magic1111
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Quote:
Originally Posted by Anvart View Post
Oops, guys...
I have not noticed, that the radar antenna (cfg#R01) has a miscellaneous angular positions for different turms... unlike stock game and GWX mod.
For what? it's not logically... therefore i reworked mod, has made all angular co-ordinates identical... First post is updated.
Plz, D/L mod and patch again!

Hi my Friend !

Thank you so much again for your work !!!

IMPORTANT: To your above notice with the radar antenna PLEASE read page 18 from the LSH Manual (in english language!) here: http://www.lsh3.com/v5/pdf/LSH3_V5_M...ual_EN_web.pdf

It´s an .pdf File, when your Browser this supported, you can open and read this direct in your Browser !

Is this interested and important for you and your MOD and explain this your question ? I would be interested !

Best regards,
Magic
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Old 03-30-10, 01:44 AM   #14
Anvart
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Quote:
Originally Posted by Magic1111 View Post
Hi my Friend !

Thank you so much again for your work !!!

IMPORTANT: To your above notice with the radar antenna PLEASE read page 18 from the LSH Manual (in english language!) here: http://www.lsh3.com/v5/pdf/LSH3_V5_M...ual_EN_web.pdf

It´s an .pdf File, when your Browser this supported, you can open and read this direct in your Browser !

Is this interested and important for you and your MOD and explain this your question ? I would be interested !

Best regards,
Magic
Sorry, my friend.
This text does not concern to my mod.
And in reality for FuMB-37 ! on snorkel... cfg#C02 ! (RWR radar) node is used !!!

"The Solution:
The FuMO-64 "Hohentwiel" remains the standard radar of the type XXI - tied over R01 node. You don't need to
select extra, it is contained when changing to the type XXI. The FuMO-391 as an additional second radar, tied
over the node R02, on the snorkel, therefore will be changed automatically from 9-1-1944 (see NSS_UBoat21.sns)."

Node cfg#R02 is used for Blind Radar (name is ???)... (it is visible under water radar antenna :^))). In my mod this node is not necessary... and i has removed it...
By the way in Type 21 this node cfg#R02 is absent (in LSH3 v.5)!
Quote:
Originally Posted by Anvart
... therefore i reworked mod, has made all angular co-ordinates identical...
It should be understood, now radar antennas FuMO29 and FuMO30...64 (or node cfg#R01 in other words) have identical angular orientation for all turms ! It's important for my mod.
Naturally, speech about human submarines.
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Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 03-30-10 at 03:43 AM.
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Old 03-30-10, 02:17 AM   #15
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Okay, many thanks for the good explanation !!!

Best regards,
Magic
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