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Old 03-28-10, 10:51 AM   #21
bigboywooly
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Join Date: Apr 2006
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Quote:
Originally Posted by wamphyri View Post

Yes you guessed it. That's the Yamato flying an american flag

Turns out bigboywooly that it was easier than I thought. For this ship there's 3 materials listed. For all 3 I embedded an image under them, I used the regular texture because after testing I think there's no way that sh5 will use a bumpmap or occlusion map from a dat. Then I also told it to use an explicit texture, the same texture that I embedded and make sure to change the texture filters at the bottom of that page to linear because with point the mipmap goes all wonky. (eventually I found out which ones needed a texture and which ones were for the occlusion and bump map.. not that we can use them tho)

If I didn't do it exactly this way I'd just get the grey model in game. iambecomelife mentioned that we'd only be able to use one texture/ship but with them changing to granny files we have that anyways, but atleast now we can clone ships and give them each their own texture.

This gets the texture showing but I noticed that some things still need to be fixed, but this is to be expected. Hope this gets the ball rolling for everyone.
lol arrived at same conclusion myself earlier



SH3 units deff look better with out the additional textures
BUT
No damage model - shells go right through
AI needs altering to new ones plus a lot more I guess
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