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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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![]() Quote:
We may have to turn our powers over to making textures that give the appearance of occlusion/bump. |
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#2 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Thanks for the reply wamphyri.
![]() I was beginning to think I had missed something obvious. I dunno where to start with this really. But I'll have a go and see what I can come up with. |
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#3 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
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I did a search in Google and found and article about an old Ubi game (Catz and Dogz):
"The textures files are in the Textures/ folder in plain dds format." Are textures in .dat TGA files? Try convert .TGA to .DDS.
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#4 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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no no .. that's not the problem. In sh4 the textures can be changed just by changing a txt file to point you at a different texture to use. But sh5 doesn't support this it seems so we have to put the textures directly into the .dat, either .tga or .dds, their both supported.
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#5 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
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Thanks for the answer. I´ll keep searching.
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#6 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Hey thanks for trying coronas
![]() Keep looking, you might find something we have overlooked. |
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#7 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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It'd be so nice if we could get out paws on granny .. but a license for it is a nice even $10k. A little out of my reach
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