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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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The Seeadles´s dll works for me, very well, with analog (VGA) cable AND with HDMI cable, no differences. I also use/have Anvart´s Flags and Pennants without need to alt+tab. They are always disposable using just in game key commands, working flawless. Why you need to alt tab to use them?? ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#2 |
Pacific Aces Dev Team
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ATI user have a problem with alt+tab, not only with SH3
http://forums.amd.com/game/messagevi...threadid=98660
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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#3 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,792
Downloads: 171
Uploads: 0
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@ Rubini, PM sent.
![]() Hi Seeadler, the Alt-Tab problem is only with this new WS mod, normally SH3 with or without the old HiRes mod works fine no issue at all. ![]() Any idea on how I can get rid of the vertical squashing, all attempts to change horz or vert frequency fail, just snaps back to default, even if I change settings to manual. ![]() I am sure that the fix/problem lies with using analog/digital. ![]()
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Sub captains go down with their ship! |
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#4 |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
Uploads: 0
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Would someone be kind enough to explain what the heck these numbers mean:
Mat 0=data/menu/data/insigne.tga Crop 0=0,0,0.169922,0.330078 Mat 1=data/menu/data/insigne.tga Crop 1=0.170898,0,0.169922,0.330078 Mat 2=data/menu/data/insigne.tga The load times are killing me for trial and error. ![]()
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#5 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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![]() Quote:
By the way, why long loading times? Just use empties campaign files, enable them with JSGME and you will have much more short loading times. Perfect for mod work. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#6 | |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
Uploads: 0
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#7 |
XO
![]() Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
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The mod works on mine for the most part-only bug I can see is that in the navmap and crew management screens, the portion on the right side of the screen retains the background of whatever station I was previously at and when I move my mouse over that area, the screen "screenshots" it's position constantly making a trail of mouse pointers behind where I move the mouse - fortunately it does not interfere with the part of the screen on the left where the station controls are. Using Windows 7 64 bit with
GWX3, das boot clothes, TMT v2 Water Exhaust mod Officer hat mod I am using a 18" widescreen monitor with 1366x768 native res, and not 1360x768--could this be the problem?? Any thoughts? Eagerly awaiting a version compatible with OLC Gui with the manual targeting tools in the periscope!!! Any way to manually do this on my own now, or would it be overly complicated? |
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