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[REL] WideScreen GUI for GWX3.0&StockSh3
WideScreen first complete working GUI for GWX&StockSh3
================================================= Hi mates, finally we finished our first attempt. Please read all the readmes files inside to you understand some design decisions and others useful info. We also wrote a guide to Gui Modders as promissed. From the main Readme: Quote:
Link: http://www.mediafire.com/?2tg52id3uhy ================================================== ========================= Small event camera fix INFO only (I forgot to write this info on the GUI Modders readme) Not necessary to the mod, just for info! http://www.mediafire.com/?4mmdgxjzcxn Have fun and post feedbacks. Kudos to our community! Thanks to subsim.com! Rubini. |
Thanks Rubini for all your hard work, I appreciate all the help you have given.:yeah:
An alternative to the Nav/Attack map can be downloaded here: http://www.filefront.com/15926095/WS...Beta-1.01.rar/ http://i66.photobucket.com/albums/h2...eerdressup.jpg Any issues please let me know, also I haven't bothered at this stage in releasing my old Sliding Stations Panel but if I get a number of requests I will do it.:yep: Note: As Rubini pointed out "this was made for 1360x768 only." |
:rock:
This morning is gonna rock! Kuods Matey! |
OMG:DL:DL
thank you Rubini and team! first impressions is that this will be the future of SH3, enormous potential, 3d views are amazing! None of the intefaces work, cant seem to find the right resolution-1360x768 causes CTD (GTX9800), other resolutions work, but interfaces are wonky- but looks like a lot of potential here. Update: if I set my native resolution down to 1360x768 (from 1920x1200) it seems to work. There's some stretching, but its much closer to your images posted |
Yes, many many thanks !!!!!!!!!!!!!!! :rock::rock::yep::yep::ping::ping:
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Thank you Rubini, Seeadler, Reece, swajkaster and GWX team! This could be the chance for me to play SH3 GWX 3.0 on a full screen mode, because until this moment I've played it only in a windowed mode, my 21 inch Acer monitor not being capable of scaling, leaving two black borders on each side of the screen. It was unplayable for me until this moment on a full screen, streched, with "egged" shaped objects. It's a good start and I am sure you will make this mod even better!
This is one difference between you and the Ubisoft Romania devs, you do give a ....! And in the same time it's one of the reasons I respect you a lot, while unfortunately I cannot say the same thing about them. They "proved" their "value" on the epic failure SH5 Beta stage Shooter/Arcade game. I also know that are some things that cannot be upgraded or fixed because of the of the "hardcoded game engine" (in translation=incompetence and indifference of the devs), but I know you are struggling very hard to do things a much better way than they were when UBI thrown this SH3 buggy game on the market almost five years ago. Like somebody once said, "Where there's a will, there's a way."! |
Nice! Silly question but will this work for NYGM... if not well i'll just go back to stock or reinstall GWX to try this out.
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tremendous work!
thx to the modders. SH3 will live forever. :D |
Notes - NVIDIA users
Due to technical limitations, the DLL works only with the following settings. - Always use PC resolutions, not SD or HD - Nor should the monitor connected via HDMI cable http://foto.arcor-online.net/palb/al...3239616161.jpg - For scaling always choose the NVIDIA internal scaling http://foto.arcor-online.net/palb/al...6631303130.jpg For ATI drivers it's seem to apply the same, but I have no ATI card to verify this! |
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Just FYI, I'm running on a nvidia Gt8800 512 with VGA cable. The HDMI cable is necessary to nvidia driver show the rescale options, so if someone needs it (rescale function), then is the way to go. BUT...the majority of monitors automatically use all its full area rescaling any minor resolution (in this case 1360x768) for it's own max resolution. If so, no need to changes things on the GC driver. Anyway, i read in some place that the rescale made by the driver is better than the one made by the monitor, is this always true?:hmmm: |
I have a problem, on full screen on my 21 inch Acer monitor (16:10), the 2D objects like dials are now egg shaped , but not on the horizontal scale like it was before this mod enabled, but on the vertical, like standing eggs. The 3D works perfectly.
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Digital DVI cables (prefered for TFT users) also works. The way the dll set the resolution has only problems with HDMI. Quote:
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A suggestion for further versions: The new space available in the tools bar between dialog box and the speed/depth/course dials could be used to put the shortcuts that are currently in the slide out left side, or alternatively the fuel/battery/CO2 indicators :up:
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