SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-27-10, 04:18 PM   #18
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

In the test pictures I showed at the beginning of the thread, the torpedo dropped backwards, hit the water, then moved backwards and down deep (I followed it all the way) then started moving forward again, went up to torpedo depth (5 feet I believe) and went straight to the target.

in a pm, lurker_hlb3 told us :

Quote:
I too “cloned” the Torpedo_Air_US into a “Mk24” and took the 3d model of the “MK27” so it would appear as a real “MK24”, however even though you change the “type” in amun_AirTorpedo from “AIR” to “Mk27TorpUS” in the .sim file, the system still treated the weapon as a “straight” running non-homing torpedo.

All test showed that the “only” time you would every get hit is if you were on the surface going in a “straight” line at speed of 6 knots or less. If you were at “periscope” depth the torpedo would go right over the top of you and unlike a true home torpedo, it would not turn to re-engage me.
so we still have to work on the homing..

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:26 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.