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Old 03-10-10, 07:20 PM   #46
makman94
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hi Comet,

it is impossible to have two aob wheels in the same page (maybe is possible now that i am thinking it but even so it will be a mess to have two wheels ,one for each zoom)
now , as Storm told you you can use the x6 set for the inner ring of aob wheel at attack scope (you can find it in the optionals of MaGui 1).that way you will be ok in short distances but you will face the same 'problem' at long distances . i mean that you will have to use the factor of 2.5 (and NOT 2 as you said...thats why you are getting faulse data,read the readme carefully) if you take your measurments at x15 zoom (and you have install the x6 set)
something else is that first you count the horizontal marks and then you bring down the aob wheel if the situation needs a larger view.
as the optics are now setted at long distances you use the attack peri at and at short distances you use the obs peri or the attack with the factor of 2.5
can you think something better than that ?
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Old 03-10-10, 07:56 PM   #47
comet61
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Default periscope views

Though I realize the work-arounds to my "problem" and have used them a few time....with success, it still adds to another process. However, I did not look in the Magui 2+ folders I downloaded for the optional views yet. I am embarassed to say I failed to do that. I am still plugged into Magui 2+. When I get home tonight I will look into it and see. All I am saying is that in Magui 1, the optics (attack scope) worked fine. Not sure the change was really needed....for me anyway. I do not design these things nor understand all of it, I am sure the author (Makman) had his reasons to do so. Before I could make long and short distance calculations and torp solutions very quickly with just the attack scope. Never needed the Obs scope anyway except for observation usage. I am not trying to critique the new mod or it's "flaws" of any kind, I guess I do not understand the advantage of the changes. Just my perspective is all....nothing more. Magui is a great mod and I will continue to use it.

I will look into the optional optics later. Thanks!!
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Old 03-10-10, 08:21 PM   #48
makman94
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Quote:
Originally Posted by comet61 View Post
Though I realize the work-arounds to my "problem" and have used them a few time....with success, it still adds to another process. However, I did not look in the Magui 2+ folders I downloaded for the optional views yet. I am embarassed to say I failed to do that. I am still plugged into Magui 2+. When I get home tonight I will look into it and see. All I am saying is that in Magui 1, the optics (attack scope) worked fine. Not sure the change was really needed....for me anyway. I do not design these things nor understand all of it, I am sure the author (Makman) had his reasons to do so. Before I could make long and short distance calculations and torp solutions very quickly with just the attack scope. Never needed the Obs scope anyway except for observation usage. I am not trying to critique the new mod or it's "flaws" of any kind, I guess I do not understand the advantage of the changes. Just my perspective is all....nothing more. Magui is a great mod and I will continue to use it.

I will look into the optional optics later. Thanks!!
the point is that i haven't changed absolutelly nothing in the core of the optics ! they are exactly THE SAME with MaGui 1 ! so if they worked for you at MaGui 1 then they definetelly work at MaGui 2 too.
at MaGui 2 i only added the items at obs scope but don't use them if you don't like them (they are 'hidden' anyway at obsscope)
and the fov (but fov is not effecting your measurments)
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Old 03-12-10, 04:24 PM   #49
el cheguevara
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Hey makman, after trying to figure out why the periscopes start out at 6x zoom and behave pretty buggy for me, i found out that in the cameras.dat that the zooms are reversed. They were set for 6 being the lowest zoom, 15 being the middle, and 1.5 being the highest zoom (in that order) but they are supposed to be set 1.5, 6, 15 ( the lowest zoom being on top of the optical array list). Don't know if you meant to do this or not.

Last edited by el cheguevara; 03-12-10 at 05:03 PM.
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Old 03-12-10, 08:46 PM   #50
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Quote:
Originally Posted by el cheguevara View Post
Hey makman, after trying to figure out why the periscopes start out at 6x zoom and behave pretty buggy for me, i found out that in the cameras.dat that the zooms are reversed. They were set for 6 being the lowest zoom, 15 being the middle, and 1.5 being the highest zoom (in that order) but they are supposed to be set 1.5, 6, 15 ( the lowest zoom being on top of the optical array list). Don't know if you meant to do this or not.
hi El cheguevara,

Yes ,the zooms order are meant to be so becuase with that tric are 'disappearing' the hardcoded reticles
the scopes are not buggy ,you only have to get used to them

bye
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Old 03-12-10, 08:48 PM   #51
el cheguevara
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Ah, ok, didn't know that then, thanks.
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Old 03-20-10, 01:50 AM   #52
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Makman94, I have been experimenting w/ plotting on the nave map. I'm having trouble working the speed dials in order to keep a constant speed of 3 or 5 knots. My speed dial seems to not be properly calibrated. I hit 3 knots & the helmsman calls out 2 knots, I hit 4 & he'll go 3 , 5 it goes 4 ... and so on...

Any idea what would be causing this?
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Old 03-20-10, 04:08 AM   #53
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Quote:
Originally Posted by Buck_O View Post
Makman94, I have been experimenting w/ plotting on the nave map. I'm having trouble working the speed dials in order to keep a constant speed of 3 or 5 knots. My speed dial seems to not be properly calibrated. I hit 3 knots & the helmsman calls out 2 knots, I hit 4 & he'll go 3 , 5 it goes 4 ... and so on...

Any idea what would be causing this?
Hey Buck_O. I stand to be corrected but what seems to work for me is to click just above the speed you are look to set. The helmsman seems to get it right then. Give it a try.
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Old 03-20-10, 06:16 AM   #54
makman94
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Quote:
Originally Posted by Buck_O View Post
Makman94, I have been experimenting w/ plotting on the nave map. I'm having trouble working the speed dials in order to keep a constant speed of 3 or 5 knots. My speed dial seems to not be properly calibrated. I hit 3 knots & the helmsman calls out 2 knots, I hit 4 & he'll go 3 , 5 it goes 4 ... and so on...

Any idea what would be causing this?
hi Buck_O,
first of all don't pay attention to helmsman ! he 'lives' in his own world ! the speed you are going is the one that you read at the circular dial ( the speed that is showing at bottom left on console is rounded up every half knot. : in other words when speed goes over 2.5 knots it shows 3 ,over 3.5 knots it shows 4....etc)
the actual speed is not altered by MaGui's files . the speed is calibrated to 'follow' your order when you are submerged and rudders are at 0.if you are turning the speed will perform lower than your ordered speed .now, when you are surfaced (rudders at 0) speed is performing a little lower than ordered speed and i am doing the same thing that Griffon345 suggested (don't pay attention to helmsman...look only at your dial)

a major update is coming for MaGui 2+ : some new graphics at dials (more custom) ,reworked attack disc's front and back and reworked 3-bearing aob tool (brightness is heavily reduced in order tools not to be annoying during night and now have a look of very 'used' tools) ,the reworked by Storm87 rings for aob wheels (thank you Storm )
and new dials for the tdc (more close to the real thing) but i can't say anything more on this at the moment
some pics :



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Old 03-20-10, 06:52 AM   #55
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Will try it out
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Old 03-20-10, 03:49 PM   #56
Buck_O
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Makman94

Thanks for explaining the speed dail, very helpful.

regarding your new update on MaGui 2+. that looks fabulous!! I got 3 words...

I CAN'T WAIT!
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Old 03-27-10, 10:21 AM   #57
Vermin
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Quote:
Originally Posted by Flopper View Post
The only thing, I really miss the u-jagd chrono, as I used to use that a lot for an initial quick estimate of the speed. I tried to figure out how to get that thing back, but I'm not that good yet with modding.
This Mod is beautiful - but I would second Flopper's request!

Please!

Regards

Vermin

Last edited by Vermin; 03-27-10 at 11:48 AM.
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