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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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#2 |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
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Keltos,
I didn't really have to do anything, the torps work in game, just need to change to homing if you want them. But the game does have a bug, the material node on the torpedo uses Torpedo.tga and the texture Torpedo.dds is the pic used for the dials to fire a Salvo, so the torpedo.dat file is using the wrong .tga/.dds. Peabody
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#3 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
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If I may add my two cents here. I've noticed that in 1.4 the air dropped torpedo has the correct texture, however in 1.5 you get what you see in the screen shot here. Might be a place to start to get the texture correct.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#4 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
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![]() Quote:
Peabody
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#5 | |||
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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what we'd need is a clone of a torpedo bomber, use that one sparingly in the campaign, starting in 1944 as in RL, and let that one carry the homing torpedoes.
They usually patrolled in pairs, not single planes. I love it ! next we'll have MAD equipped IJN planes hunting down Fleetboats ![]() keltos Quote:
Quote:
Quote:
http://en.wikipedia.org/wiki/Mark_24_Mine Last edited by keltos01; 03-26-10 at 02:45 AM. |
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#6 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() ![]() original torpedoair ![]() Homing torpedoair : mk27 model, fixed screw and detonator animation according to new model I never made a new plane for the game before.. : - I cloned the ATB Avenger like I would a sub's files. - I set it in the american roster : [UnitClass] ClassName=USTorpedoBomberhoming UnitType=303 AppearanceDate=19390101 DisappearanceDate=19480101 DisplayName=US TB Torpedo Homing [Texture 1] TextureName=data/Air/ATB_USTorpedoBomber_homing/ATB_USTorpedoBomber_homing_T01.tga StartDate=19000101 EndDate=19991231 Frequency=1 - I cloned the airtorpedo : Torpedo_Air_US_homing I set the torpedo .sim and .zon to the spec of the real torpedo I imported the mk27model I fixed the propeller's animation I added an animation to the detonator : it now spins ![]() - I made new textures : Torpedoairhoming what am I missing to have it ingame ??? keltos Last edited by keltos01; 03-26-10 at 03:50 AM. |
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#7 |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
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I think I was going to ask yesterday if this will work with 1.4 and RFB? dam old age......
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#8 |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
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Planes taking of carriers, air dropped homing torpedoes (possibility for MAD equipped IJN planes hunting down Fleetboats), Radar Range Unit [WIP], Narwhal... SH4 is turning into a whole new sim! I'll take it over SH5 any day.
![]() Some great stuff you guys are working on here. ![]() |
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#9 |
Rear Admiral
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Just wish we could get all these things working in career mode with the supermods....
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#10 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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that's the plan
![]() we start with stand alone mods that we integrate later in our larger mod, like I did for the jap subs, this is meant for the IJN campaign Climb Mount Niitaka. But I could never do a quarter of the stuff I do without Peabody. Keltos @clayp : this is for the IJN side player.. the IJN had no homing torpedoes, but if it works it could well be done for the other side ![]() the IJN had MAD though, and DC to go along : they would screen in front of convoys and could spot a sub at ? 100 feet deep 100 m on either side of the plane, I think some US subs were attacked that way, but as always too little too late |
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#11 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
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![]() Quote:
I don't have a separate install of 1.4 so I can't test or even make a version for it. But right now we are still testing to see if they will actually work correctly. Most of the stuff we are using is from the US stuff so it would probably work ok, but I don't know about RFB, don't know what files are changed. I would have to look at it. Keltos built the Japanese Subs for our Japanese Campaign which is way behind schedule due to some Real Life problems on my part. He had some subs and I was writing a Campaign and decided on Japanese since there was TMO, RSRD, RFB and OM so Japanese was the only thing left and he needed a place to put his subs, so we teamed up. Someday maybe I can get my part done. Peabody
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#12 |
Ace of the Deep
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#13 |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
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RGR bud...
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#14 |
Navy Seal
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yep, i am looking forward to the day we have MAD equipped planes in SH that works with TMO RFB etc.Will be wondering how planes are nailing us at 250 or 300 feet lol good stuff.
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#15 | |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
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![]() Quote:
![]() You probably know this already, but I'll post it anyway. MAD related: http://ibiblio.org/hyperwar/AAF/USSBS/IJO/IJO-48.html Q. Describe by diagram the employment of MAD planes in convoy coverage? ![]() Q. What was the procedure when your MAD discovered a submarine? ![]() Last edited by TH0R; 03-27-10 at 05:00 AM. |
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