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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Captain
![]() Join Date: May 2007
Posts: 518
Downloads: 62
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I do believe that there is a lot going for SHV. If UBI would have polished it up a bit, listened to fans input and got rid of the damn DRM, it would have been better. Now, like most games, the company pushes out an un-finished game and now we fall back on the all powerful and loving mods to fix it. And so far they are doing an excellent job.
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#32 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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Even though I fear that it'd often be a bunch of headless chickens running about, Battlefield series-style, than an organized, well-functioning crew.
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#33 |
Lieutenant
![]() Join Date: Mar 2007
Location: Shropshire UK
Posts: 266
Downloads: 21
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I can just see it. People "bunny hopping" up and down the boat during silent running.
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#34 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Or standing in front of the deck gun, so they can 'punish' you for a team kill.
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#35 |
Commodore
![]() Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
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Not to mention stabbing/shooting one another for certain positions in the boat.
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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#36 |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
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I would love a modern nuclear sub simulator.
BUT NOBODY ELSE DOES!!!!! ![]() ![]() ![]() |
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#37 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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Whats needed are core improvements to the gaming experience of WW II subsims. And this is NOT ABOUT GRAPHICS. How about freaking improving multiplayer ? Giving the ability to several players to man a sub ? Or how about having a new destroyer command ? Human controlled destroyers protecting AI convoys against human controlled wolfpacks. Ubisoft has clearly demonstrated that they could care less about improving the product than milking it to its death. Thats what they've done with SH 4 and SH 5. The giant quantum leap between SH 2 and SH 3 has not been replicated either with SH 4 or Sh 5. And even so, SH 2+ Destroyer Command is a step up in terms of multiplayer experience over Sh3/4 and 5. There is only so much you can do against a stupid AI. Even a clever AI at the end is predictible, something a human player is not. ![]() |
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#38 | |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
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COLD War means no shooting.. you would need fiction as a starting point to make it interesting, and that bodes ill for a "simulation".. just look at SHV 1.0 That is ignoring the fact that alot of what is in a modern nuclear sub is still classified, so the simulation itself would be less then true to life. |
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#39 | |
Commodore
![]() Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
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Exactly. We have a rough idea, but the details are somewhat sketchy.
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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#40 | |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
Uploads: 0
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#41 | |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
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It was the kind of game that you would sit down with, thinking five minutes had passed when it was actually six hours, the true mark of playability and engagement in any game. I think what we really need now is a new surface game in the mold of Destroyer command or the classic and much loved Microprose title "Task Force 1942"
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#42 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
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Hmmm, well isn't "Dangerous Waters" a modern sub warfare game? Even if a might dated by comparison.
http://us.boonty.com/download/dangerous-waters.html
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"Chance favors the prepared mind" |
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#43 |
Rear Admiral
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We all know what the perfect subsim should be and Ubi will never do it. I would love to see SH6 PTO, but not as a new game, but a future mod. Hopefully DRM will be dropped in about 6 months when the game no longer sells...
My guess is the next addon will be to finish the war with Uboats, then maybe a game in the future. Hopefully it will work by then and I will buy it. I would love to think the modders can do a fleetboats with SH5..correctly |
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#44 |
Stinking drunk in Trinidad
![]() Join Date: Jan 2010
Posts: 349
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If done right, I am surely in for that. But it needs a good campaign mode, and not only a single AO with little going on...
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Scientific facts are not determined by the opinion of the majority, nor by a democratic vote. |
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#45 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
Downloads: 38
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I would love to see a real good modern submarine simulator come out. To be honest as fun as SH3 and SH4 are I am getting tired of WW2 based sims.After awhile it just gets to become more of the same ole same ole we had before just fancier graphics. |
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