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Old 03-26-10, 06:42 PM   #1
Sonarman
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Quote:
Originally Posted by Highbury View Post
COLD War means no shooting.. you would need fiction as a starting point to make it interesting, and that bodes ill for a "simulation".. just look at SHV 1.0
Oh, I don't know about that I lost countless hours of my teenage years in Microprose's Red Storm Rising, it seemed pretty engaging to me.

It was the kind of game that you would sit down with, thinking five minutes had passed when it was actually six hours, the true mark of playability and engagement in any game.

I think what we really need now is a new surface game in the mold of Destroyer command or the classic and much loved Microprose title "Task Force 1942"
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Old 03-26-10, 07:10 PM   #2
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Hmmm, well isn't "Dangerous Waters" a modern sub warfare game? Even if a might dated by comparison.
http://us.boonty.com/download/dangerous-waters.html
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Old 03-26-10, 08:10 PM   #3
Armistead
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We all know what the perfect subsim should be and Ubi will never do it. I would love to see SH6 PTO, but not as a new game, but a future mod. Hopefully DRM will be dropped in about 6 months when the game no longer sells...

My guess is the next addon will be to finish the war with Uboats, then maybe a game in the future. Hopefully it will work by then and I will buy it.

I would love to think the modders can do a fleetboats with SH5..correctly
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Old 03-26-10, 08:36 PM   #4
janh
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Quote:
Originally Posted by Sonarman View Post
I think what we really need now is a new surface game in the mold of Destroyer command or the classic and much loved Microprose title "Task Force 1942"
If done right, I am surely in for that. But it needs a good campaign mode, and not only a single AO with little going on...
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Old 03-28-10, 08:45 AM   #5
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Since all the Silent Hunter releases are built off each other, I think what is needed is for Ubisoft to invest in fixng the core code and clean up a lot of the problems that keep reappearing. I'm pretty sure the code used can be encapsulated so aspects that apply to any submarine simulation can be finalized, never needing further adjustments.

A good example is the logic controlling the targeting of a torpedo. This is trigonomety. The only thing that changes are distances and speed and whether to use meters or yards. Another would be logic that controls how the submarine moves through water at the surface or submerged. This could also apply to all ships and aircraft. The only thing that changes are the physical size and weight of each platform.

I can see where a new technology may cause something to be tweaked to incorporate changes but I don't think the problems we have seen in the series are due to that alone. Anyway, if Ubisoft wants to be "the" sub sim source, they should pay the genre its due and stop pumping out half baked code and expect everyone else to fix it. Sure programs will be modded but it should not be to fix basic problems that have been known for years on end.
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Old 03-29-10, 02:21 AM   #6
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So.......what do you tell me if next SH was built FS style? I mean basically being able to choose start location,ports and exact pier,type of vessel,and meteorological conditions.Of course a lot of resources are needed in order to implement an accurate selectable weather-sea state but my opinnion is that would be well worth.
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